Trident: Difference between revisions

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    |location = [[The Lake]]
    |location = [[The Lake]]
    |giver = [[Lake Lady]]
    |giver = [[Lake Lady]]
    |type = Ranged}}
    |type = Ranged
    The '''trident''' was to be a weapon in early incarnations of ''[[MediEvil]]'', but was ultimately cut from the game.{{Gameref|Rolling-Demo}} According to [[Chris Sorrell]], the game's producer, the trident would've been similar in use to the [[Lightning]]. Based on his recollection, it was removed because of this similarity, and also because the developers found it hard to justify such a weapon.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=We never got very far with that one. It would most likely have been a ranged weapon - like the lightning - and because of that similarity we decided we didn't need it (or couldn't justify it!).|author=Chris Sorrell}}
    |stealable = Yes
    |appearances = ''[[MediEvil Rolling Demo]]''<br>''[[MediEvil ECTS Pre-Alpha]]''
    }}
    The '''trident''' was a weapon in early incarnations of ''[[MediEvil]]'', but was ultimately cut from the game.{{Gameref|Rolling-Demo}} According to [[Chris Sorrell]], the game's producer, the trident would've been similar in use to the [[Lightning]]. Based on his recollection, it was removed because of this similarity, and also because the developers found it hard to justify such a weapon.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=We never got very far with that one. It would most likely have been a ranged weapon - like the lightning - and because of that similarity we decided we didn't need it (or couldn't justify it!).|author=Chris Sorrell}}
    ==Characteristics==
    ==Characteristics==
    ===Appearance===
    ===Appearance===
    Line 13: Line 16:
    ===Overview===
    ===Overview===
    In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.  
    In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.  
    ====''MediEvil Rolling Demo''====
    ===''MediEvil Rolling Demo''===
    In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when it is equipped. However, there are workarounds:
    In the ''[[MediEvil Rolling Demo]]'', the trident will crash the game when it is equipped. However, there are two workarounds:
    *Change the '''difficulty''' to '''2''' in the pause menu.{{Note|name="crash"|This may cause a crash on some emulators, such as DuckStation. It is confirmed to work on pSX, ePSXe and Mednafen. It is currently unknown if this works on a real console.}}{{ORref|Dan's Friend}} Please note that this will cause all weapons to stop working until the difficulty is changed.
    {{#ev:youtube|https://www.youtube.com/watch?v=h2mGU9VEkYc|dimensions=310|alignment=right}}
    {{#ev:youtube|https://www.youtube.com/watch?v=h2mGU9VEkYc|dimensions=310|alignment=right}}
    *The first known successful attempt at equipping the trident without crashing was documented on December 8, 2014, in a video by YouTuber and MediEvil Boards member Scott Rob Rubin. The exact steps to reproduce this are unknown, but a save state for the ePSXe emulator is provided in the video description.<ref>{{Cite web|url=https://www.youtube.com/watch?v=h2mGU9VEkYc|title=MediEvil Rolling Demo - Trident|site=YouTube|published=November 16, 2015|retrieved=November 2, 2023|author=Scott Rob Rubin|quote=Note: I uploaded this video on 8 December 2014 but I delisted it for personal reasons...Now everyone can watch it.
    :*The first known successful attempt at equipping the trident this way was documented on December 8, 2014, in a video by YouTuber and MediEvil Boards member Scott Rob Rubin, although the exact steps to reproduce this result were unknown at the time.<ref>{{Cite web|url=https://www.youtube.com/watch?v=h2mGU9VEkYc|title=MediEvil Rolling Demo - Trident|site=YouTube|published=November 16, 2015|retrieved=November 2, 2023|author=Scott Rob Rubin|quote=Note: I uploaded this video on 8 December 2014 but I delisted it for personal reasons...Now everyone can watch it.
    Just some footages of the unused (not fully implemented) Trident weapon. Don't ask me how I managed to get it working. Instead, if you want to try it out, use this ePSXe savestate with the standalone Rolling Demo.<br><br>Working ePsxe savestate;<br>https://www.mediafire.com/download/hz191bvpctqdcaq/rollingtrident.rar}}</ref>
    Just some footages of the unused (not fully implemented) Trident weapon. Don't ask me how I managed to get it working. Instead, if you want to try it out, use this ePSXe savestate with the standalone Rolling Demo.<br><br>Working ePsxe savestate;<br>https://www.mediafire.com/download/hz191bvpctqdcaq/rollingtrident.rar}}</ref>
    *One way to equip the trident without crashing is to set the camera mode to '''Free (Sus)''' beforehand. The game will still crash if the camera mode is changed to any other camera mode.{{ORref|Dan's Friend}}
    *Another way to equip the trident without crashing is to set the '''camera mode''' to '''Free (Sus)''' beforehand. The game will still crash if the camera mode is changed to any other camera mode (unless difficulty has been set to 2).{{ORref|Dan's Friend}}
    :*While in the '''Free (Sus)''' camera mode, it is possible to advance by a single frame by simply unpausing the game. This can be done indefinitely by repeatedly pausing and unpausing the game.{{ORref|Dan's Friend}}
    :*While in the '''Free (Sus)''' camera mode, it is possible to advance by a single frame by simply unpausing the game. This can be done indefinitely by repeatedly pausing and unpausing the game.{{ORref|Dan's Friend}}
    When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}} The trident's attack animation was reused for the sword lunge attack in the final game.
    When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}}


    ====''MediEvil ECTS Pre-Alpha''====
    ===''MediEvil ECTS Pre-Alpha''===
    [[File:MediEvilECTSPreAlpha-LakeLady-Animation.gif|thumb|right|The Lake Lady hands the trident over.]]The trident's model has been removed from the main [[WAD]] by the time of the ''[[MediEvil ECTS Pre-Alpha]]'', making equipping it impossible. However, within one of the WAD files, a character known as the [[Lake Lady]] can be found. She emerges from The Lake to hand over the trident, suggesting that the weapon would be obtained in that particular level. This would mean that it would only be possible to obtain the trident near the end of the game, as The Lake was the game's penultimate level at this time.{{Gameref|ECTSPreAlpha}}
    [[File:MediEvilECTSPreAlpha-LakeLady-Animation.gif|thumb|right|The Lake Lady hands the trident over.]]The trident's model has been removed from the main [[cambridge:WAD|WAD]] by the time of the ''[[MediEvil ECTS Pre-Alpha]]'', but the weapon can still be equipped by setting '''difficulty''' to '''2''' as per above. Additionally, a character known as the [[Lake Lady]] can be found within one of the game's WAD files. She emerges from The Lake to hand over the trident, suggesting that the weapon would be obtained in that particular level. This would mean that it would only be possible to obtain the trident near the end of the game, as The Lake was the game's penultimate level at this time.{{Gameref|ECTSPreAlpha}}


    ==In the final game==
    The trident's attack animation may have been repurposed into the [[Small Sword]] lunge attack animation:
    {{Comparison
    |leftname=Trident attack animation
    |left=[[File:MediEvilRollingDemo-TridentAnimation.gif]]
    |rightname=Small Sword lunge attack animation
    |right=[[File:MediEvil1998-SirDan-SmallSwordStabAnimation.gif]]
    }}
    ==Notes==
    {{Notelist}}
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    ==Navigation==
    ==Navigation==
    {{MediEvil cut content}}
    {{MediEvil cut content}}
    {{Occult}}
    [[Category:Content cut from MediEvil]]
    [[Category:Content cut from MediEvil]]
    [[Category:Cut items]]
    [[Category:Cut items]]
    [[Category:Occult]]

    Latest revision as of 03:09, 3 November 2024

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Trident
    MediEvilRollingDemo-Trident.png
    Icon MediEvilRollingDemo-TridentIcon.png
    Type Ranged
    Found in The Lake
    Given by Lake Lady
    Stealable Yes
    Appears in MediEvil Rolling Demo
    MediEvil ECTS Pre-Alpha

    The trident was a weapon in early incarnations of MediEvil, but was ultimately cut from the game.[1] According to Chris Sorrell, the game's producer, the trident would've been similar in use to the Lightning. Based on his recollection, it was removed because of this similarity, and also because the developers found it hard to justify such a weapon.[2]

    Characteristics

    Appearance

    The trident was a three-pronged spear with a golden head and shaft. The heel of the trident, as well as a decorative part just before its head, were of a different, silvery material.

    Gameplay

    Overview

    In a PlayStation Plus magazine preview from July 1997, the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.

    MediEvil Rolling Demo

    In the MediEvil Rolling Demo, the trident will crash the game when it is equipped. However, there are two workarounds:

    • Change the difficulty to 2 in the pause menu.[a][3] Please note that this will cause all weapons to stop working until the difficulty is changed.
    • The first known successful attempt at equipping the trident this way was documented on December 8, 2014, in a video by YouTuber and MediEvil Boards member Scott Rob Rubin, although the exact steps to reproduce this result were unknown at the time.[4]
    • Another way to equip the trident without crashing is to set the camera mode to Free (Sus) beforehand. The game will still crash if the camera mode is changed to any other camera mode (unless difficulty has been set to 2).[3]
    • While in the Free (Sus) camera mode, it is possible to advance by a single frame by simply unpausing the game. This can be done indefinitely by repeatedly pausing and unpausing the game.[3]

    When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.[1]

    MediEvil ECTS Pre-Alpha

    The Lake Lady hands the trident over.

    The trident's model has been removed from the main WAD by the time of the MediEvil ECTS Pre-Alpha, but the weapon can still be equipped by setting difficulty to 2 as per above. Additionally, a character known as the Lake Lady can be found within one of the game's WAD files. She emerges from The Lake to hand over the trident, suggesting that the weapon would be obtained in that particular level. This would mean that it would only be possible to obtain the trident near the end of the game, as The Lake was the game's penultimate level at this time.[5]

    In the final game

    The trident's attack animation may have been repurposed into the Small Sword lunge attack animation:

    Trident attack animation Small Sword lunge attack animation
    MediEvilRollingDemo-TridentAnimation.gif MediEvil1998-SirDan-SmallSwordStabAnimation.gif

    Notes

    1. This may cause a crash on some emulators, such as DuckStation. It is confirmed to work on pSX, ePSXe and Mednafen. It is currently unknown if this works on a real console.

    References

    1. 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. ProBoards "We never got very far with that one. It would most likely have been a ranged weapon - like the lightning - and because of that similarity we decided we didn't need it (or couldn't justify it!)." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
    3. 3.0 3.1 3.2 Original research by Dan's Friend.
    4. "Note: I uploaded this video on 8 December 2014 but I delisted it for personal reasons...Now everyone can watch it. Just some footages of the unused (not fully implemented) Trident weapon. Don't ask me how I managed to get it working. Instead, if you want to try it out, use this ePSXe savestate with the standalone Rolling Demo.

      Working ePsxe savestate;
      https://www.mediafire.com/download/hz191bvpctqdcaq/rollingtrident.rar" — Scott Rob Rubin, MediEvil Rolling Demo - Trident on YouTube. Published November 16, 2015. Retrieved November 2, 2023.
    5. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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