Maggots

Revision as of 00:03, 24 November 2023 by DansFriend (talk | contribs)
PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.

Maggots are enemies that were removed from MediEvil. They were to feature in the Scarecrow Fields and Pumpkin Gorge levels. As their name suggests, they are large maggot creatures. They were capable of burrowing underground, and after erupting from the ground, they would spit projectiles at Dan. They can be found in the final of the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha.

Maggot
MediEvilECTSPreAlpha-Maggot.png
Gameplay information
Health 400 HP[1]
Damage dealt[1] Sharpness4 Weight4 Fire4 Magic4
Damage taken[1] Sharpness4 Weight4 Fire4 Magic4
Points 125[1]
Entity PgMaggot[1]
Behind the scenes information
Cut from

Characteristics

Appearance

Maggots are giant segmented creatures with suckers covering the front of their body. They have a pair of mandibles on their head.

Gameplay

It is possible to hack Maggots back into the game in the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha as their entity is present in the PG overlay and their textures and model are in the Pumpkin Gorge VLO and WAD respectively. However, they don't seem to be fully implemented, as they do not burrow into or emerge from the ground, instead only thrashing in place. Killing a Maggot awards Dan with 125 points.

Animations

Maggots have six animations in total.

Behind the scenes

Development

Two models of Maggots appear in the MediEvil ECTS Pre-Alpha. One is used in the Pumpkin Gorge level and another is in a separate, unused WAD. This second, unused version seems a lot more finished, as the head of the maggot is much more intricately textured. It is also not segmented; the whole model consists of only a single part, unlike the used model, which has six parts. However, the unused model only has one animation (idle/thrashing animation).

Gallery

References

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