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List of references in MediEvil

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!

The following is an alphabetical list of everything referenced (directly or indirectly) in MediEvil. This includes inspiration for the games, visual or otherwise.

Algol

Artwork and sets from this 1920 German film served as inspiration for landscapes and skylines in the original MediEvil.[1]

Alice's Adventures in Wonderland

In MediEvil: Resurrection, Sir Dan references the March Hare and Mad Hatter in his journal whilst calling Zarok insane:

"Finally I get up close and personal to Zarok. He really is as mad as a march hare - who also makes hats for a living."
― Dan's private journal

Alien

The Ant Caves level in MediEvil was heavily inspired by the Alien movies and was said to be "essentially a silly version of Aliens" by Jason Wilson.[2] In the MediEvil remake, the Ant Queen's pre-boss fight cutscene is a homage to the Xenomorph Queen's reveal in the 1986 sequel.

Alphonse Mucha

Two of Alphonse Mucha's paintings appear in The Professor's Lab in MediEvil 2.

Bible, The

Lazarus('s jock strap) is mentioned in one of the History of Gallowmere volumes in MediEvil: Resurrection.

Blackadder

Chris Sorrell revealed that Captain Fortesque's depiction in the MediEvil comic was largely inspired by the show, specifically the titular main characters from its first two seasons.[3]

Britney Spears

After Sir Dan defeats the Stained Glass Demon in MediEvil: Resurrection, Al-Zalam brings up "Brit-Nih, goddess of popular beat combos." It's Britney, bitch.

Captain Pugwash

In MediEvil: Resurrection, Sir Dan mentions "Roger the Cabin Boy" in his journal:

"The Harbour Master had the absolute cheek to cast doubt upon my credentials as a pirate - just because I'm wearing a suit of armour and didn't laugh at his Roger the Cabin Boy joke."
― Dan's private journal

It was widely believed that a character with the name existed in Captain Pugwash. However, the creator of Captain Pugwash successfully sued several newspapers making such claims in a libel case, as no such character existed in the show.[4]

Charlie Hustle

Sir Dan makes a reference to this nickname of American baseball player Pete Rose after doing a lot of hard work for Death in MediEvil: Resurrection.

Donkey Kong

The gameplay in the Cemetery Hill level seems to be modelled on the original Donkey Kong.[5]

Dracula

The Wulfrum Hall level in MediEvil 2 is heavily inspired by Bram Stoker's Dracula:

  • The Count is Count Dracula himself.
  • Renfield is Count Dracula's deranged, fanatically devoted servant and familiar in the book and is used as a name for the servants of Wulfrum Hall.
  • The Vampire Girls found in the level may be a more family friendly version of the Brides of Dracula.
  • Wulfrum Hall itself references Dracula's residence in London. Dracula's move into London is a core element of the novel.

Dragonheart

The voice of the Mean Old Dragon in The Crystal Caves level in MediEvil seems to be based on Sean Connery's performance as Draco the Dragon in the 1996 film.

Dying warrior

The Dying warrior, a pedimental sculpture from the Temple of Aphaia on the island of Aegina in Greece, appears as a mural on the walls in the Tyrannosaurus Wrecks level.[6]

In-game version Real version
MediEvil2-DyingWarriorMural.png Aphaia-DyingWarrior.jpg

Earth, Wind & Fire

The Voodoo Witch in MediEvil: Resurrection makes a reference to this American band:

"De elements of earth and fire (but not earth, WIND an' fire, dat a different matter) will lead to secret CHAMBERS."
― The Voodoo Witch's fortune for Dan's Crypt.

Egyptian mythology

Statues of the Egyptian gods Anubis, Horus, and Sekhmet appear in MediEvil 2. The Anubis Stone, an Egyptian artefact, is featured prominently in MediEvil: Resurrection. Anubis is mentioned again in MediEvil: The Game Prequel comic.

Evil Dead

The name of the series itself, MediEvil, a portmanteau of the words "medieval" and "evil", was allegedly part of the original title of the third Evil Dead film.[7] The Severed Hands present throughout the early levels of MediEvil are also based on Ash's evil reanimated hand from Evil Dead II.[7]

Frankenstein

The premise of the Dankenstein level in MediEvil 2 is to assemble a humanoid monster. The level name itself is a play on the name of the novel by Mary Shelley. In the level, Professor Hamilton Kift fulfills a similar role to that of Victor Frankenstein in the novel.

An early version of the first MediEvil known as the MediEvil Rolling Demo contained a piece of text from the Making Of book of the novel's 1994 film adaptation.

Ghosts 'n Goblins

Early MediEvil marketing often referred to the game as a 3D Ghosts 'n Goblins.[8]

Golem, Der

Jason Wilson, art director on MediEvil, listed the sets from this film as inspiration for The Sleeping Village, Zarok's study and various house interiors in the game.[1]

Greek mythology

The Gorgon Medusa is depicted on the floor of The Hilltop Mausoleum in MediEvil and a room in the Wulfrum Hall in MediEvil 2. Stained glass windows in the first game's hilltop mausoleum also feature what seem to be depictions of the Rod of Asclepius. The chains holding up the castle drawbridge in the first MediEvil come out of the mouths of two statues of Cyclopes. RavenHooves the Archer, one of the Heroes, is a centaur.

Indiana Jones

A cutscene in the Enchanted Forest level in MediEvil: Resurrection where Dan takes a piece of the Anubis Stone from the Shadow Demon tomb pays homage to the famous Golden Idol swapping scene from Raiders of the Lost Ark.

Invisible Man, The

Captain Fortesque's look in the present day timeline of MediEvil: The Game Prequel is based on that of Jack Griffin from the 1933 film.[9]

Island of Doctor Moreau, The

The book at the beginning of The Hilltop Mausoleum in MediEvil mentions a house of pain:

"You are entering a house of pain! Rumors abound of evil doings in the secret catacombs below this very Hall."
― A book in the mausoleum.

The "House of Pain" is referred to several times throughout the novel.

Jabberwocky

Although Jabberwocky is originally a nonsensical poem from Lewis Carroll's Through the Looking-Glass, the Jabberwocky seen in MediEvil is based on the 1977 British fantasy comedy film co-written and directed by Terry Gilliam.[10]

Jack in the Green

Jack of the Green from The Asylum Grounds level in MediEvil is based on this English folk custom.

Jack the Ripper

The Ripper in MediEvil 2 is modelled after the real world serial killer dubbed "Jack the Ripper."

KFC

The trophies Colonel Fortesque's Special Recipe and Colonel Dan's Fried Chicken are references to Colonel Sanders, the face of this fried chicken company.

Legend of Zelda, The

The original MediEvil was redesigned to be more like The Legend of Zelda: A Link to the Past.[11]

Lord of the Rings, The

Several references to The Lord of the Rings appear in MediEvil: Resurrection:

Metropolis

Jason Wilson listed the tower of Babel sequence from the film as inspiration for the Cemetery Hill level in the original MediEvil.[1]

Nightmare Before Christmas, The

MediEvil was inspired by the visual style of The Nightmare Before Christmas. The Town Mayor's design seems particularly reminiscent of the Mayor of Halloween Town in the film.

In MediEvil: Resurrection, the Mad Axeman calls Sir Dan "Skellington" in two of his battle taunts.

Norse mythology

The Hall of Heroes in MediEvil is based on Valhalla. Woden the Mighty, one of the heroes from the Hall, is named after Odin, one of the Norse gods. The Hammer in MediEvil 2 is referred to as the Hammer of Thor by the Professor.

One Thousand and One Nights

Both Sir Dan and Al-Zalam use the phrase "open sesame" in MediEvil: Resurrection, which originates from the tale Ali Baba and the Forty Thieves.

Phantom of the Opera, The

In the original MediEvil, Mr. Organ in The Hilltop Mausoleum level is called a "would be Phantom of the Opera." This is taken further in MediEvil: Resurrection where the character's appearance is based on the phantom.

Pirates of the Caribbean

The cutscene at the beginning of the Dragon Island level in MediEvil: Resurrection references Jack Sparrow's introductory scene in The Curse of the Black Pearl.

Plague of the Zombies, The

On X (formerly Twitter), Jason Wilson revealed that the zombies in MediEvil were inspired by the zombies seen in this 1966 film.[12]

Platonic dialogues

In MediEvil: Resurrection, Sir Dan refers to the boat he used to get to Dragon Island as the "Sunken Rowboat of Atlantis." Atlantis is a fictional sunken island mentioned in Plato's works Timaeus and Critias as part of an allegory on the hubris of nations.

Sammy the Seal

Al-Zalam mentions Sammy the Seal Boy whilst in Gallowmere Plains in MediEvil: Resurrection. This is likely a reference to Sammy the Seal, a book in the "I Can Read" series for beginning readers by American cartoonist and children's book author Syd Hoff.

Shining, The

The second cutscene in the Inside The Asylum level in MediEvil: Resurrection is a homage to the famous "Here's Johnny" scene from The Shining film adaptation.

Smash TV

The gameplay in the Inside The Asylum level in MediEvil was based directly on the game Smash TV.[13]

Spring-heeled Jack

The Ripper in MediEvil 2 shares some of the characteristics of Spring-heeled Jack, an urban legend from the Victorian era. Spring-heeled Jack was described by people who claimed to have seen him as having a terrifying and frightful appearance, with diabolical physiognomy, and clawed hands. Several reports mention that he could make extraordinary leaps, breathe out blue and white flames, and that he wore sharp metallic claws at his fingertips.

Star Wars

Star Wars on the professor's projector.

A still shot from Star Wars: Episode I – The Phantom Menace appears on the projector in promotional images of The Professor's Lab from MediEvil 2. The image can still be found within the files of the released game even though it cannot be seen on the projector in the game. Seen on the image from left to right are Obi-Wan Kenobi, Queen Amidala, Qui-Gon Jinn and Anakin Skywalker.

Thomas & Friends

The Ghost Train that appears in both MediEvil and MediEvil 2 may be inspired by the trains in Thomas & Friends, as it has a face on its smokebox.

Time Machine, The

The Sewers and The Time Machine levels in MediEvil 2 are inspired by H.G. Wells' The Time Machine:

Venus de Milo

A mural based on the Venus de Milo appears in MediEvil 2, specifically in The Museum and The Time Machine levels.

In-game version Real version
MediEvil2-VenusComparison.png Milos-VenusDeMilo.jpg

Wizard of Oz, The

The trophy We're Not in Gallowmere Anymore in the 2025 re-release of MediEvil 2 is likely referencing a line from The Wizard of Oz: "Toto, I've a feeling we're not in Kansas anymore."

See also

References

  1. 1.0 1.1 1.2 Facebook Wilson, Jason, Reference and inspiration for the game MediEvil on Facebook. Published November 3, 2014. Retrieved August 31, 2024.
  2. Retro Gamer - The Making of... MediEvil on The Mean Machines Archive (PDF file). Published March 27, 2008.
  3. ProBoards Q&A with Chris Sorrell on MediEvil Boards. Published February 3, 2020.
  4. Mikkelson, David, 'Captain Pugwash' Double Meanings on Snopes.com. Published September 11, 1999. Retrieved December 8, 2024.
  5. Rhody, Jason Christopher, Game Fiction. Published 2010.
  6. The Struggle for Troy. The Munich Aegina Sculptures with Thorvaldsen's restorations on Staatliche Museen zu Berlin. Retrieved February 10, 2025.
  7. 7.0 7.1 EmuGamer, История MediEvil/The History of Medievil on YouTube. Published December 3, 2017. Retrieved May 25, 2024.
  8. Preview: Medievil PlayStation in Hyper, Issue 50, page(s) 38. Published December 1997 by Next Publishing.
  9. Twitter "We also payed[sic] homage to The Invisible Man in the short story follow up/prequel/sequel to “MediEvil.” So I had to have a little figure of him to stick on my shelf."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published February 5, 2022.
  10. Twitter "“Jabberwocky” and “Time Bandits” were an influence on “MediEvil” and its humour - but with less naked arses and p*ss and sh*t than in Gilliam’s first solo-directed film. ;)"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published June 4, 2021.
  11. "At a certain point in the projects[sic] development the game play was found to be lacking as it was just a simple run around hack and slash game, I was then charged with re-designing big elements of the game as I have a game design background. I wanted the game to resemble an adventure (of the type I love to play) with arcade elements like the SNES 'Zelda game.'"medievil design history on atomic-city concept art and design of Jason Wilson (archived version). Published 2004.
  12. Twitter "PS - video game fans might like to know the zombies in “MediEvil” were inspired by the sackcloth ones from this film."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published March 6, 2022. Retrieved October 29, 2024.
  13. ProBoards "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with." — Sorrell, Chris, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.

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