Severed Hands: Difference between revisions

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    ==Gallery==
    ==Gallery==
    <gallery widths="170">
    <gallery widths="170">
    ShyHandsConceptArt.png|Concept art.
    ShyHandsConceptArt.png|Original concept art.
    HandResurrection.jpg|A hand running around the cemetery.
    HandResurrection.jpg|A hand running around the cemetery in ''Resurrection''.
    SeveredHandResurrection.png|Model.
    SeveredHandResurrection.png|''Resurrection'' model.
    </gallery>
    </gallery>


    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    [[Category:Critters]]
    [[Category:MediEvil critters]]
    [[Category:MediEvil critters]]
    [[Category:MediEvil 2 critters]]
    [[Category:MediEvil 2 critters]]
    [[Category:MediEvil: Resurrection critters]]
    [[Category:MediEvil: Resurrection critters]]

    Revision as of 21:02, 17 October 2021

    Severed Hands
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    [[Image:|250px]]
    Biographical information
    AKA Shy Hands[1]
    Gameplay information
    Soul type No soul

    Severed Hands are zombie hands that could be found frantically running around during the events of 1386 in Gallowmere and 1886 in London.

    History

    MediEvil

    Sir Dan can encounter these hands after his resurrection in 1386. Smashing a severed hand with a Club or Hammer gives him 1 to 2G.

    MediEvil 2

    During the Autumn of Death, severed hands make a return to the world. They cannot be smashed by Sir Dan at all, but can be used for the Dan-hand ability instead.

    Behind the scenes

    Development

    According to Tom Saunter, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]

    Related trophy

    That's Just Mean! That's Just Mean!
    Smash a severed hand.

    Gallery

    References

    1. MediEvil's design history by Jay Gunn Story Art.
    2. Facebook "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!"Tom Saunter on Facebook.