Speedrunning:MediEvil (1998) Any% Glitchless: Difference between revisions

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→‎Rules: added link to glitches
(Created page with "The '''Any% Glitchless''' category for ''MediEvil (1998)'' is the most recently added category. The scope of this category is to simply complete the game as fast as possible with any percentage of completion, without using any glitches or unintended ways to skip parts of the game and obstacles. == Rules == # Any use of the in-game cheat menu or memory manipulation is prohibited. # The timer starts upon pressing ''New Game'' in th...")
 
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# The timer ends upon the final hit on [[Zarok's Beast Transformation|Zarok]].
# The timer ends upon the final hit on [[Zarok's Beast Transformation|Zarok]].
# After killing Zarok, it must be possible for the [[credits]] to run. You do not have to play them in your submission on [https://www.speedrun.com/medievil?h=Any-emulator Speedrun.com], but it must be possible for them to roll.
# After killing Zarok, it must be possible for the [[credits]] to run. You do not have to play them in your submission on [https://www.speedrun.com/medievil?h=Any-emulator Speedrun.com], but it must be possible for them to roll.
# You cannot use any glitch, or go out-of-bounds.
# You cannot use any [[MediEvil/Glitches|glitch]], or go out-of-bounds.
# You cannot skip cutscene triggers (i.e. the [[Boulder Gargoyles]] trigger or the [[Boat Man]] trigger).
# You cannot skip cutscene triggers (i.e. the [[Boulder Gargoyles]] trigger or the [[Boat Man]] trigger).
# You cannot skip obstacles in an unintended way (i.e. the bridge in [[Return to the Graveyard]]).
# You cannot skip obstacles in an unintended way (i.e. the bridge in [[Return to the Graveyard]]).