Atomic-city: Difference between revisions

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All images and concepts are copyright Sony Computer Entertainment. All rights reserved.
All images and concepts are copyright Sony Computer Entertainment. All rights reserved.
=====Dan's Evolution=====
=====Dan's Evolution=====
<gallery>
 
Med1 dan earlydesign small.jpg
Med1 dan earlydesign2 small.jpg
Med1 dan earlydesign3 small.jpg
Dragondan small.png
Med_japanese_book.jpg
</gallery>
'''DANIEL FORTESQUE'''. The first concept designs for the hero of Medievil. Dan first started life as a large bulky (undead) knight with a rather small skull. As the designs evolved it was decided that Dan should have no lower jaw bone and his body became small in size and his skull more abstract. Dan was then bought to life by the animations of [[Mitch Phillips]]. The dragon character is a version of Dan after he drinks the [[Dragon potion]]. To the right is a [[MediEvil NAVIGATION BOOK|Japanese Medievil book]].
'''DANIEL FORTESQUE'''. The first concept designs for the hero of Medievil. Dan first started life as a large bulky (undead) knight with a rather small skull. As the designs evolved it was decided that Dan should have no lower jaw bone and his body became small in size and his skull more abstract. Dan was then bought to life by the animations of [[Mitch Phillips]]. The dragon character is a version of Dan after he drinks the [[Dragon potion]]. To the right is a [[MediEvil NAVIGATION BOOK|Japanese Medievil book]].
=====Visual Concepts=====
=====Visual Concepts=====
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The scarecrows. Animated mannequins of Zarok, these creatures would twirl and spin towards you and if this attack failed they would reach deep within their dark hearts and release evil crows to peck at Dan. The scarecrow fields level of Medievil had a nice dusty sunburnt feel to it.
The scarecrows. Animated mannequins of Zarok, these creatures would twirl and spin towards you and if this attack failed they would reach deep within their dark hearts and release evil crows to peck at Dan. The scarecrow fields level of Medievil had a nice dusty sunburnt feel to it.
=====[[The Sleeping Village|Mad Village]]=====
=====[[The Sleeping Village|Mad Village]]=====
<gallery>
 
Mr.Mad and Mrs.Madart.jpg
Madvillage.jpg
Med1 madvillage2 small.jpg
Hedge sculptures.jpg
Med1 monks small.jpg
</gallery>
The populated (the living not dead) areas of Gallowmere have been tainted by the magic of Zarok causing the inhabitants to go mad, attacking Dan on sight. The village through which Dan must travel is a twisted warped place based upon a hill, I was very happy with the crazy skewed geometry we had in this level. To the right are designs for the [[The Asylum Grounds|Asylum hedge gardens]], I designed a lot of riddle puzzles for this level (relayed to you by [[Jack of the Green|Jack of the green]], I{{sic}} character I read about in English mythology). The riddles had physical manifestations in the form of [[Hedges|hedge sculptures]]. A very nice level to have worked on.
The populated (the living not dead) areas of Gallowmere have been tainted by the magic of Zarok causing the inhabitants to go mad, attacking Dan on sight. The village through which Dan must travel is a twisted warped place based upon a hill, I was very happy with the crazy skewed geometry we had in this level. To the right are designs for the [[The Asylum Grounds|Asylum hedge gardens]], I designed a lot of riddle puzzles for this level (relayed to you by [[Jack of the Green|Jack of the green]], I{{sic}} character I read about in English mythology). The riddles had physical manifestations in the form of [[Hedges|hedge sculptures]]. A very nice level to have worked on.
=====Swamps=====
=====Swamps=====