MediEvil: Resurrection manual

Revision as of 00:22, 13 July 2013 by historia>Daimyodal


PRECAUTIONS
This disc contains game software for the PSP™ (PlayStation®Portable) system. Never use this disc on any other system, as it could damage it. Read the PSP™ system Instruction Manual carefully to ensure correct usage. Do not leave the disc near heat sources or in direct sunlight or excessive moisture. Do not use cracked or deformed discs or discs that have been repaired with adhesives as this could lead to malfunction.


HEALTH WARNING
Always play in a well lit enviroment. Take regular breaks, 15 minutes every hour. Avoid playing when tired or suffering from lack of sleep. Some individuals are sensitive to flashing or flickering lights or geometric shapes and patterns, may have an undetected epileptic condition and may experience epileptic seizures when watching television or playing videogames. Consult your doctor before playing videogames if you have an epileptic condition and immediately should you experience any of the following symptoms whilst playing: dizziness, altered vision, muscle twitching, other involuntary movement, loss of awareness, confusion and/or convulsions.


PIRACY
The PSP™ system and this disc contain technical protection mechanisms designed to prevent the unauthorised reproduction of the copyright works present on the disc. The unauthorised use of registered trademarks of the unauthorised reproduction of copyright works by circumventing thse mechanics of otherwise is prohibited by law.

If you have any information about pirate product or methods used to circumvent our technical protection measures please email [email protected] or call your local Customer Service number given at the back of this manual.


PARENTAL CONTROL
This PSP™ (PlayStation®Portable) Game software has a preset Parental Control Level based on its content. You can set the Parental Control Level on the PSP™ system to restrict the playback of a PSP™Game with a Parental Control Level that is higher than the level set on the PSP™ system. For more information, please refer to the PSP™ system Instruction Manual.

UCES-00006

MediEvil™: Resurrection © 2005 Sony Computer Entertainment Europe. Library programs © 2003-2006 Sony Computer Entertainment Inc. exclusively licesned to Sony Computer Entertainment Europe. FOR PERSONAL USE ONLY. Unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, acces or use of this product or any trademark or copyright work that forms part of this product are prohibited. Published by Sony Computer Entertainment Europe. Developed by Cambridge Studio. "MediEvil" is a trademark of Sony Computer Entertainment Europe.


 
For generations, children have been told the story of Sir Daniel Fortesque, the hero who died courageously at the Battle of Gallowmere saving the land from the evil sorcerer, Zarok. In fact Dan was a bit of a coward, forced into battle and falling in the very first wave of arrows.

One hundred years later Zarok has returned, turning day into night and raising an undead army to conquer the land. But Dan has also been resurrected and given a second chance... Is evil finally about to triumph over good?
Will Dan be a convincing hero or a complete coward?
Can he ever earn the respect of the true heroes of Gallowmere?
And is Al-Zalam really a powerful genie or just a hustler squatting in Dan's head?
Is it time the past was consigned to the history books once and for all. The answers lie only in the future...

SETTING UP

Set up the PSP system according to the instructions in its instruction manual. Turn the PSP system on and the POWER indicator will light up green. The Home Menu will be displayed. Press the OPEN latch to open the disc cover. Insert the MEDIEVIL: RESURRECTION disc with the label side facing the rear of the PSP system and then securely close the disc cover. Select the __ icon from the Home Menu and then select the __ icon. AN image of the software will be displayed. Select the image and press the X button to commence loading.

PLEASE NOTE: The information in this manual was correct at the time of going to print, but some minor changes may have been changed late in the product's development. All screenshots for this manual have been taken from the English version of this product, and some screenshots might have been taken from pre-completion screens that differ slightly from those in the finished product.

MEMORY STICK DUO

To save game settings and progress, insert a Memory Stick Duo into the Memory Stick Duo slot of the PSP system. Saved game data can be loaded from the same Memory Stick Duo or any Memory Stick Duo containing previously saved game data.


WIRELESS (WLAN) FEATURES

Software titles that support Wireless (WLAN) functionality allow you to communicate with other PSP systems, download data and compete against other players via connection to a Wireless Local Area Network (WLAN)

AD HOC MODE

Ad Hoc Mode is a wireless (WLAN) feature that allows two or more individual PSP systems to communicate with each other.

GAME SHARING

Some software titles feature Game Sharing facilities which enable the user to share specific game features with other users who do not have a PSP Game in their PSP system

UNFRASTRUCTURE MODE

Infrastructure Mode is a Wireless (WLAN) feature that allows the PSP system to link to a network via a Wireless (WLAN) Access Point (a device used to connect to a Wireless network). In order to access Infrastructure Mode features, several additional items are required, including a subscription to an Internet Service Provider, a Wireless (WLAN) Access POint and a PC. For further information and setting up details, pleae refer to the PSP system Instruction Manual.


DIRECTIONAL BUTTONS - MOVEMENT

In this manual, (up), (down), (left), (right) etc. are used to denote the direction of both the directional buttons and the analog stick unless stated otherwise.

GETTING STARTED

The first screen displayed on the boot up is the Language Select screen. CHoose from English, French, Italian, German or Spanish and press the X button to confirm.

Next, a short cinematic sequence will introduce you to the world of MEDIEVIL: RESURRECTION. Press the (triangle) button if you want to skip this introductory sequence and access the Main Menu.

NOTE: To continue a previously saved game, insert a Memory Stick Duo containing your saved game data into your PSP system before starting the game.

NAVIGATING THROUGH MENU SCREENS

Press (up or (down) to scroll through menu options and press the X button to confirm selections. Alternatively, press the (triangle) button to cancel or return to the previous screen.


MAIN MENU

New Game                       Begin a new game

Load Game                      Load game data previously saved toMemory Stick Duo

Multiplayer                       Play Multiplayer games via Wireless link up

Mini Game                       Try out a few of Gallowmere's favourite pastimes

Control                             See the Pause Menu section of this manual

Sound                              See the Pause Menu section of this manual

NOTE: Demo content for the following titles is accessible via the Home Menu:

FIRED UP

WIPEOUT PURE

CONTROLS

Analog stick                                 Move

X button                                       Quick attack / Context sensitive action

X button (hold then release)           Special attack

(square) button                             Slow attack

(square) button (hold then release) Special attack

(triangle) button                            Daring dash (combat manoeuvre with shield equipped)

(circle) button                               Jump

L button                                       Walk (shield if equipped)

R button (press)                            Re-centre camera behind Dan

R button (hold)                              Retain Mode

SELECT button                             Inventory

START button                               Pause Menu

RETAIN MODE CONTROLS

Press and hold the R button to fix the camera behind Dan. He will continue to look forwards at all times, which can be useful when facing enemies or particular obstacles.

Analog stick (left)                         Sidestep left

Analog stick (right)                       Sidestep right

Analog stick (up)                          Forwards

Analog stick (down)                      Retreat

(circle) button                               Jump









THE GAME SCREEN

1 Health meter

2 Life Bottles (if collected)

3 The chalice and percentage completed (if the chalice has not been collected, this icon will be transparent)

4 Treasure

5 Current weapon and weapon status

6 Current shield and shield status

7 Targeting spites


PLAYING THE GAME

ENERGY LEVELS AND LIFE BOTTLES

To the left of the game screen you will see a green bar which acts as Dan's energy meter. If this meter should become empty, Dan will die. Again.

Keep your eyes open for green health vials and bottles which - although he'll always look like he's been dead for the past hundred years- can be used to restore Dan's 'health'. You can refill both Dan's energy bar and any empty life bottles at 'health fountains', which you might come across during your travels. Bear in mind that each fountain contains only a limited amount of life energy, so use them wisely. Life bottles are used to replenish Dan's energy meter when it has reached zero.

THE CHALICE

A major part of Dan's quest is to make amends for his cowardly past and prove himself a true hero. The legendary wariors of Gallowmere have set out a series of challenegd that he must complete in order to earn their respect.

In many levels a golden chalice is hidden away. In these levels, Dan must find the chalice and then use it to rescue and store as many of the lost souls Zarok has stolen and used to fuel his vile henchmwn. Every time an enemy is defeated, their soul will be added to the chalice and once full, Dan will be granted access to the Hall of Heroes at the end of the level.

HALL OF HEROES

The Hall of Heroes is the final resting place for the bravest champions from all history; where their exulted souls spend an eternity reminiscing about their greatest triumphs.

As Sir Dan was never actually a 'real' hero, he has to earn the right to tread these hallowed hallways by completing the chalice challeneges. Each time he is granted access, Dan will be confronted by one of the true heroes of Gallowmere, whom, be it through chivalry or pity, will usually help him out.

TREASURE

Gold coins can be found scattered all over Gallowmere. Try and collect as much treasure as possible; you can use it to buy supplies which should aid Dan's quest.

SHOP GARGOYLES

The shifty wheeler-dealers of Gallowmere; give these gargoyles a whack to let them know you want to do some business. When prompted, choose 'Supplies' to purchase some ammo or health, or 'Services' to repair Dan's shields.

MAP OF GALLOWMERE

The map screen also indicates the status of each chalice in the game; levels where the chalice has been collected have a 'solid' chalcie icon next to them. You can save your progress to Memory Stick Duo by pressing the (square) button when on the map screen.

INVENTORY

Press the SELECT button to access Dan's inventory in order to choose weapons and items for use. Press (up) or (down) to highlight 'Melee Weapons', 'Ranged Weapons', 'Artefacts' or 'Keys' and push the analog stick (right) or (left) to scroll through items. Press the X button to select an item for use or press the (triangle) button to return to the game with no changes.

NOTE: If an item cannot be used at Dan's current location then the game will remain on the inventory screen where the item is selected.

RUNE STONES

Rune stones contain the earliest form of magical energy and were once used by the ancients to open gates and doorways. These stones can still be found today. For each lock, there will somewhere be a rune stone; when you find the correct one, place it in the lock, which looks like a begging hand.

NOTE: When in Dan's crypt, be sure to check out the handbooks and guides dotted around the chamber walls. Many of these books are updated as the adventure is completed and items collected, so a trip home once in a while might be a good idea. Also, keep an eye out for other books during the journey across Gallowmere; they might contain information that could get Dan out of a pickle.




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