Glitches in MediEvil: Resurrection

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    < MediEvil: Resurrection
    Revision as of 19:49, 4 August 2023 by Gjlewis (talk | contribs) (Created page with "This page details some of the '''glitches''' found in ''MediEvil: Resurrection''. ==Cutscene glitches== If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync. There is also a different glitch only triggered in Zarok's Lair (...")
    (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

    This page details some of the glitches found in MediEvil: Resurrection.

    Cutscene glitches

    If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync.

    There is also a different glitch only triggered in Zarok's Lair level. Occasionally, the pre-Zarok boss fight cutscene would fail to play after completing the Fazgul battle, forcing the player to restart the level.

    This article is a stub. You can help Gallowpedia by expanding it.

    Gaming Wiki Network