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==General walkthrough== | ==General walkthrough== | ||
Sir Dan rises from his dais to a voice in his head. He knocks it around to no avail. This is [[Al-Zalam]], an obscure djinn who was trapped inside our hero on the day of the fated battle. Think of him as Dan's guide through the adventure. After their meet, Dan nudges a snarky [[Information Gargoyle]]. The gargoyle doesn't think Dan will succeed in his new mission. Time to prove him wrong! | |||
Make your way into the main hall where you can familiarise yourself with the controls and game mechanics by reading the surrounding [[books]]. At the far end of the hall is a locked gate that will require a [[Rune Stone]] to unlock. Once you are done reading, enter the room on the left. Grab the [[Life Bottle]] in-between the rooms to extend Dan's longevity by 100. | Make your way into the main hall where you can familiarise yourself with the controls and game mechanics by reading the surrounding [[books]]. At the far end of the hall is a locked gate that will require a [[Rune Stone]] to unlock. Once you are done reading, enter the room on the left. Grab the [[Life Bottle]] in-between the rooms to extend Dan's longevity by 100. |
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