MediEvil: Resurrection: Difference between revisions

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Dan then gets taken to the [[Hall of Heroes]]. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel (despite the fact that there’s a new villain in the [[MediEvil 2|already existing sequel]], [[Lord Palethorn]]), and the credits roll.
Dan then gets taken to the [[Hall of Heroes]]. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel (despite the fact that there’s a new villain in the [[MediEvil 2|already existing sequel]], [[Lord Palethorn]]), and the credits roll.
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==Development==
Development of MediEvil: Resurrection began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed to work on a different Sony project, which became 24: The Game. In an interview with RetroGamer during the franchises tenth anniversary, Sorrell expressed disappointment with the changes done to the characters and the fact that he was not allowed to be involved with the PSP game.
Dominic Cahalin was appointed as Lead Designer of the reimagining. Mitch Phillips, who was the Character Animator and a texture artist for the previous 2 games, was appointed as Lead Artist for Resurrection, and he was the only original core member to be directly involved with the game. According to Producer Piers Jackson, the thrust of the design was to make the game completely different from the original. Jackson stated that everything had been created from scratch, and although they preserved ideas that they thought worked well in the original, in many cases their use was altered or repositioned to keep it fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.


==Characters==
==Characters==
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