Leitmotif: Difference between revisions

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A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.
A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.


Composed by Paul Arnold and Andrew Barnabas, the ''[[MediEvil (series)|MediEvil]]'' series has only two leitmotifs:
Composed by [[Paul Arnold]] and [[Andrew Barnabas]], the ''[[MediEvil (series)|MediEvil]]'' soundtracks have only two leitmotifs:


==Quest for Vengeance==
==Quest for Vengeance==
[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The leitmotif's full version as used for track IG2A's prototype version.]]
The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]].
The most used leitmotif of the entire series. Composed since as early as 1997 prior to the first game's official release, the leitmotif was first used in ''[[MediEvil Rolling Demo]]'' as a prototype version of track [[Music in MediEvil#2|IG2A]].
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#13|INTN]]
* [[Music in MediEvil#13|INTN]]
** '''Usage:''' [[Credits (MediEvil)#Introduction|Introduction]]
** '''Usage:''' [[Credits#Introduction|Introduction]]
** '''Timestamp(s):''' 0:44-0:59
** '''Timestamp(s):''' 0:44-0:59
* Opening Theme
* Opening Theme
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===''[[MediEvil: Resurrection]]''===
===''[[MediEvil: Resurrection]]''===
* [[Home of the Dead]]
* [[Home of the Dead]]
** '''Usage:''' [[The Graveyard (Resurrection)|The Graveyard]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Usage:''' [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
* [[George the Pumpkin]]
* [[George the Pumpkin]]
** '''Usage:''' [[Pumpkin Gorge (Resurrection)|Pumpkin Gorge]]
** '''Usage:''' [[Pumpkin Gorge (MediEvil: Resurrection)|Pumpkin Gorge]]
** '''Timestamp(s):''' 1:06-1:33
** '''Timestamp(s):''' 1:06-1:33
* [[Wheat Demons]]
* [[Wheat Demons]]
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (Resurrection)|Scarecrow Fields]], [[Inside the Asylum (Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]], [[Inside the Asylum (MediEvil: Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
* [[Zarok's Lair (track)|Zarok's Lair]]
* [[Zarok's Lair (track)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (Resurrection)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
===[[MediEvil (2019)|''MediEvil'' (2019)]]===
* [[The Sorcerer Returns]]
* [[The Sorcerer Returns]]
** '''Usage:''' Opening intro
** '''Usage:''' Opening intro
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===Demos===
===Demos===
A prototype version of IG2A is used for the specific demos below:
An early version of IG2A is used in the following demo versions:
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]


==Dan's Waltz==
==Dan's Waltz==
This leitmotif was used for only a less amount of tracks for all games but ''[[MediEvil 2]]''.
This leitmotif is used in fewer tracks, but still appears in every game except for ''[[MediEvil 2]]''.
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#8|IG5A]]
* [[Music in MediEvil#8|IG5A]]
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** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
===[[MediEvil (2019)|''MediEvil'' (2019)]]===
* [[Dan Overboard]]
* [[Dan Overboard]]
** '''Usage:''' [[The Ghost Ship]]
** '''Usage:''' [[The Ghost Ship]]