Draft:Jason Wilson: Difference between revisions

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===MediEvil Boards Q&A===
===MediEvil Boards Q&A===
====February 20, 2013{{Siteref|MediEvil-Boards|11716|Interview with Jason Wilson|February 20, 2013}}====
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?
'''JW''' - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay.
I have the original scans for the level layout knocking around somewhere.
====March 1, 2013{{Siteref|MediEvil-Boards|11849|Interview with Jason Wilson|March 1, 2013}}====
====March 1, 2013{{Siteref|MediEvil-Boards|11849|Interview with Jason Wilson|March 1, 2013}}====
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?