MediEvil 2/Glitches: Difference between revisions

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    The direction you move when running against the wall is determined by how you face the wall. If you position Dan facing the wall slightly to the left, as you gain speed he will rapidly move to the left. This is what is happening in the Greenwich Observatory video. Dan is positioned facing slightly to the left (not too far left or he would just run straight to the left, we need time to gather speed!) and forward is mashed. As speed is gathered he rapidly moves left and then out past the wall. At this point forward is still being mashed.  Now to jump, you have to hit circle early otherwise you will just fall off the edge. Think of traveling at high speeds, if it is fast approaching you need to act early in anticipation!
    The direction you move when running against the wall is determined by how you face the wall. If you position Dan facing the wall slightly to the left, as you gain speed he will rapidly move to the left. This is what is happening in the Greenwich Observatory video. Dan is positioned facing slightly to the left (not too far left or he would just run straight to the left, we need time to gather speed!) and forward is mashed. As speed is gathered he rapidly moves left and then out past the wall. At this point forward is still being mashed.  Now to jump, you have to hit circle early otherwise you will just fall off the edge. Think of traveling at high speeds, if it is fast approaching you need to act early in anticipation!
    In the first video, you see Dan sway back and forth as he is running before he essentially just clips through the level. This is what happens when insane speeds are reached. There is no known use for such speeds at this time and in fact, such speeds are so highly unpredictable that it is doubtful that they would ever be useful.


    {{MediEvil 2 speedrunning}}
    {{MediEvil 2 speedrunning}}
    [[Category:Speedrunning]]
    [[Category:Speedrunning]]

    Revision as of 23:23, 2 April 2014

    MediEvil 2 has one main glitch which is used during speedruns: the Speed Glitch. This is only permitted in the glitched speedrunning categories. There is also a lot of general abuse of the environment and objects such as clipping through doors and walls.

    Speed Glitch

    The Speed Glitch is an extremely easy glitch to perform but a difficult one to master.

    To move in Medievil 2 normally you hold the dpad or analogue stick and you walk/run in that direction. However if instead of holding the dpad/analogue to move you repeatedly tap it instead in the desired direction you will gain a ridiculous amount of speed. For example, If I wanted to move forward using the speed glitch, instead of just holding forward, I repeatedly tap it. This will allow me to increase my forward momentum. An example of the usage of the Speed Glitch can be seen in the video below. This video is not a particularly useful application of this glitch but gives you an understanding of the speeds which can be reached and the ridiculous things you can do with it - generally such that you can clip through the levels geometry.

    File:Speed Glitch - Medievil II
    Using the Speed Glitch to Clip

    So what is an useful application of this glitch?

    1. General Movement

    Since you move quicker using this glitch it essentially replaces all normal movement. This is where it becomes hard to master because you don't move the way you normally move in the game. If you want to go round corners you nearly have to anticipate the changes in direction - you cannot move diagonally. For example, say you wanted to turn left at a junction. You would have to repeatedly tap forward to approach the junction, then tap left to turn left into the junction and then start tapping forward again. In that respect you always want to be tapping forward and any direction change you tap that direction and return to forward.

    2. Skips

    The other most useful aspect of the Speed Glitch is in using it to reach places you normally couldn't or to increase your velocity so you can jump further. The video below shows an example of this in the Greenwich Observatory Level.

    File:Medievil 2 - Speed Glitch - Greenwich Observatory
    Speed Glitch Skips in Greenwich Observatory

    Normally to reach this boat in the level you would have to fetch Dan's head from the bird (You don't even need Dan's head to finish the level, it will just reappear on his shoulders next section!), then use it to solve a puzzle in another boat to then lower the bridge to gain access. This can all be skipped using the Speed Glitch. By gaining enough speed it is possible to jump the gap between the boat and the pier and land on the boat.

    So how is this speed achieved in such a short distance?

    In both videos on this page you will notice that Dan is running up against an object before moving off at high speed. It is by running into walls that speed can be gathered. If you run at a wall by mashing forward towards it then you will gain an insane amount of speed.

    The direction you move when running against the wall is determined by how you face the wall. If you position Dan facing the wall slightly to the left, as you gain speed he will rapidly move to the left. This is what is happening in the Greenwich Observatory video. Dan is positioned facing slightly to the left (not too far left or he would just run straight to the left, we need time to gather speed!) and forward is mashed. As speed is gathered he rapidly moves left and then out past the wall. At this point forward is still being mashed.  Now to jump, you have to hit circle early otherwise you will just fall off the edge. Think of traveling at high speeds, if it is fast approaching you need to act early in anticipation!

    Template:MediEvil 2 speedrunning