Draft:Piers Jackson: Difference between revisions

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{{Infobox personnel
|image = E3 2005 Interview
|caption = E3 2005 Interview.
|resurrection=Producer<br>Voice Direction
}}
==Interviews==
==Interviews==
===December 10, 2004===
===December 10, 2004<sup><ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref></sup>===
'''Q''': We've seen ''[[MediEvil ]]'' on [[PlayStation|PS one]], can you tell us what is different on the [[MediEvil: Resurrection|PSP version]]?
'''Q''': We've seen ''[[MediEvil ]]'' on [[PlayStation|PS one]], can you tell us what is different on the [[MediEvil: Resurrection|PSP version]]?


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'''Q''': What features has the game got that takes into consideration the fact that the PSP is portable?
'''Q''': What features has the game got that takes into consideration the fact that the PSP is portable?


'''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction.<ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
'''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction.
==Videos==
<gallery hideaddbutton="true" widths="200" orientation="none">
E3 2005 Interview
</gallery>


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Corporate]]
[[Category:Corporate]]
[[Category:People]]
[[Category:Personnel]]
[[Category:Sources]]
[[Category:Sources]]
[[Category:Interviews]]
[[Category:Interviews]]