Draft:Andrew Kennedy: Difference between revisions
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===Andrew Kennedy (35) - Producer=== | ===Andrew Kennedy (35) - Producer=== | ||
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. [[MediEvil 2|Medievil2]] is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go. | Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go. | ||
Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role. | Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role. | ||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category:People]] | [[Category:People]] |
Revision as of 14:46, 27 June 2014
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Biography (MediEvil 2)
Andrew Kennedy (35) - Producer
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. Medievil2 is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.
Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.