Severed Hands: Difference between revisions

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    {{Infobox character
    {{Infobox character
    | name = Severed Hands {{BookOfGallowmereCategory|Enemy}}
    |medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]]
    |medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]]
    |medievil2 = All levels <small>(excluding boss battles)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]]
    |medievil2 = All levels <small>(excluding boss battles)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]]

    Revision as of 02:10, 30 November 2019

    Severed Hands
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    Biographical information
    AKA Shy Hands[1]
    Gameplay information
    Soul type No soul

    Severed Hands are zombie hands that can be found in each of the MediEvil games.

    Story

    MediEvil

    Smashing a severed hand with a Club or Hammer gives 1 to 2G.

    MediEvil 2

    The hands cannot be smashed at all, but can be used for the Dan-hand ability instead.

    Development

    According to Tom Saunter, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]

    Gallery

    <tabber>MediEvil= <tabber> Artwork=

    </tabber> |-|Resurrection= <tabber> Screenshots=

    </tabber> </tabber>

    References

    1. MediEvil's design history by Jay Gunn Story Art.
    2. Facebook "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!"Tom Saunter on Facebook.