Draft:MediEvil: Legends: Difference between revisions

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
No edit summary
No edit summary
Line 18: Line 18:
{{Template:Games}}
{{Template:Games}}
[[Category:Game Prototypes]]
[[Category:Game Prototypes]]
[[Category:Games]]

Revision as of 15:00, 7 October 2012

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

Template:InfoboxAlt MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

Gameplay

The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

References

Template:Games