MediEvil: Legends: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
{{Template:Games}} | {{Template:Games}} | ||
[[Category:Game Prototypes]] | [[Category:Game Prototypes]] | ||
Revision as of 15:00, 7 October 2012
Template:InfoboxAlt MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]