MediEvil: Legends: Difference between revisions
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{{Infobox video game | {{Infobox video game | ||
|name = MediEvil: Legends | |name = MediEvil: Legends | ||
|image = | |image = <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="250" captionsize="medium" captiontextcolor="#ffffff"> | ||
MediEvil Legends | |||
</gallery> | |||
|platforms = [[PlayStation Portable]] | |platforms = [[PlayStation Portable]] | ||
|release = Unreleased | |release = Unreleased |
Revision as of 16:32, 23 December 2012
MediEvil: Legends | ||
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Platform(s) | PlayStation Portable | |
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]