Graveyard Wolves: Difference between revisions
(Added an information about the enemies' appearance. Guess who's back? ;)) |
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==Involvment== | ==Involvment== | ||
===''[[MediEvil]]'' / ''[[MediEvil: Resurrection]]''=== | ===''[[MediEvil]]'' / ''[[MediEvil: Resurrection]]''=== | ||
The wolves are usually found sleeping, which gives Daniel a great advantage. Once they awaken, they are quite dangerous. These wolves can move rather quickly and their attacks are stronger than that of the [[zombies]]. | The wolves are usually found sleeping, which gives Daniel a great advantage. Once they awaken, they are quite dangerous. These wolves can move rather quickly and their attacks are stronger than that of the [[zombies]]. | ||
Revision as of 13:41, 13 December 2015
Wolf | |||
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[[Image:<tabber>FINAL= |250px]] | |||
Gameplay information | |||
Soul type | Template:BadSoul |
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Wolves are enemies found in MediEvil and MediEvil: Resurrection.
Description
These bloodthirsty four legged carnivores can be found roaming wild around the realm. Such is the legendary ferocity of their gnaw and bite attacks that it would be sensible behavior to try and get a pre-emptive strike in before they pounce. Eating people is (reputedly) tiring work, and often wolves will be seen sleeping off their exertions. In these cases a crafty questor may be able to creep quietly past without incurring their wrath, a creative survival technique for all to note.
Involvment
MediEvil / MediEvil: Resurrection
The wolves are usually found sleeping, which gives Daniel a great advantage. Once they awaken, they are quite dangerous. These wolves can move rather quickly and their attacks are stronger than that of the zombies.
Trivia
- In an early incarnation of MediEvil, the wolves were intended to appear in The Graveyard and The Sleeping Village levels, but were removed from the final game release.