Octomators: Difference between revisions
No edit summary |
historia>Mad-Hatter-1903 No edit summary |
||
Line 5: | Line 5: | ||
==Involvement== | ==Involvement== | ||
These strange creatures can take control over dead enemies or allies such as the Sailor Zombies and the Mullock cows. If you deal enough damage to the enemy while the octomator is controlling it, it will be lost from their control. If Daniel's body is detached from its head, the octomators can jump on top of it and possess it. | These strange alien-like creatures can take control over dead enemies or allies such as the Sailor Zombies and the Mullock cows. If you deal enough damage to the enemy while the octomator is controlling it, it will be lost from their control. If Daniel's body is detached from its head, the octomators can jump on top of it and possess it. | ||
Killing them always leaves their corpse crushed, even if you don't kill them with the Hammer. | Killing them always leaves their corpse crushed, even if you don't kill them with the Hammer. |
Revision as of 04:25, 21 April 2022
Octomator | |||
---|---|---|---|
Gameplay information | |||
Soul type | Template:BadSoul |
Octomators are enemies from MediEvil 2. They can be found in the Greenwich Observatory and The Sewers levels.
Involvement
These strange alien-like creatures can take control over dead enemies or allies such as the Sailor Zombies and the Mullock cows. If you deal enough damage to the enemy while the octomator is controlling it, it will be lost from their control. If Daniel's body is detached from its head, the octomators can jump on top of it and possess it.
Killing them always leaves their corpse crushed, even if you don't kill them with the Hammer.
Gallery
- OctomatorConcept.png
Concept art.