Draft:The Count: Difference between revisions

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His attacks was release fireing bats, throw fireballs, and charge at [[Daniel]]. His weakness was bright lights, like a [[Vampires]]. Hit the mirrors to dodge his fireballs that will hit back to him. If his health was half, he'll break his armours and show his true self. This well be hard, hit the mirrors to create sunlights before he'll move them and you'll have to start all over again. Once he's defeated he'll burn up and screaming into pack of flying bats, and Dan will only hear The Count's dissembodied sobs.
His attacks was release fireing bats, throw fireballs, and charge at [[Daniel]]. His weakness was bright lights, like a [[Vampires]]. Hit the mirrors to dodge his fireballs that will hit back to him. If his health was half, he'll break his armours and show his true self. This well be hard, hit the mirrors to create sunlights before he'll move them and you'll have to start all over again. Once he's defeated he'll burn up and screaming into pack of flying bats, and Dan will only hear The Count's dissembodied sobs.
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Bosses]]

Revision as of 18:24, 8 June 2012

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

The Count is a boss from MediEvil 2, appearing in the level of the same name.

Strategy

His attacks was release fireing bats, throw fireballs, and charge at Daniel. His weakness was bright lights, like a Vampires. Hit the mirrors to dodge his fireballs that will hit back to him. If his health was half, he'll break his armours and show his true self. This well be hard, hit the mirrors to create sunlights before he'll move them and you'll have to start all over again. Once he's defeated he'll burn up and screaming into pack of flying bats, and Dan will only hear The Count's dissembodied sobs.