Lupo: Difference between revisions
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Revision as of 01:39, 15 July 2023
Lupo | |||
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[[Image:|250px]] | |||
Biographical information | |||
Gender | Male | ||
Behind the scenes information | |||
Appears in | MediEvil: The Game Prequel |
Lupo is a character in MediEvil: The Game Prequel. He was Sir Daniel's loyal dog when he was alive.
History
MediEvil: The Game Prequel
Sir Dan happens upon Lupo as soon as he lands in Gallowmere. Lupo takes Dan's skeletal arm to the still living Captain Fortesque. This is when Dan remembers that Lupo was his dog in life.
Dan then doesn't see Lupo until much later when Lupo saves him from Zarok's thugs in the Mystic Maidens by transforming into a werewolf. Lupo recognises the undead Dan as his master due to Griff's fairy magic.
After the two Dans swap bodies, Lupo stays behind to watch over the now skeletal Captain Fortesque.
Characteristics
Personality
Despite his master's mistreatment, Lupo appears to be a loyal dog, defending and guarding his master.
Behind the scenes
Development
Lupo was originally developed as a character for the PS2 sequel to MediEvil 2, Fate's Arrow. A squeaky dog toy was going to be an item that could be thrown around to direct his attacks against larger enemies and bosses. Lupo would tear around as an AI character, following Dan as a sidekick.[1]
References
- ↑ MediEvil 3: Fate’s Arrow on Unseen64.