Draft:Piers Jackson: Difference between revisions

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{{Infobox personnel
|image =
|caption = E3 2005 Interview.
|resurrection=Producer<br>Voice Direction
}}
==Interviews==
==Interviews==
===December 10, 2004<ref>http://www.ign.com/articles/2004/12/10/developer-profile-medievil</ref>===
===December 10, 2004<sup><ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref></sup>===
'''Q''': We've seen MediEvil on PS one, can you tell us what is different on the PSP version?
'''Q''': We've seen ''[[MediEvil ]]'' on PS one, can you tell us what is different on the [[MediEvil: Resurrection|PSP version]]?


'''Piers Jackson, Producer, ''MediEvil''''': Pretty much everything is different! Whilst we've taken the basic story and some of the locations from the original game, all the code, graphics and voices are different and we've expanded the plot, added mini-games, multiplayer facilities and even a PSP-friendly save anywhere function.
'''Piers Jackson, Producer, ''MediEvil''''': Pretty much everything is different! Whilst we've taken the basic story and some of the locations from the original game, all the code, graphics and voices are different and we've expanded the plot, added mini-games, multiplayer facilities and even a PSP-friendly save anywhere function.
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'''Q''': Are you going to include any downloadables that can be used to enhance the title at a later date?
'''Q''': Are you going to include any downloadables that can be used to enhance the title at a later date?


'''Jackson''': We're still examining the possibilities of having additional game content post release in the form of mini-games and new weaponry. Interestingly we designed and built a MediEvil style ship for WipEout Pure, so keep an eye out for that at launch!
'''Jackson''': We're still examining the possibilities of having additional game content post release in the form of mini-games and new weaponry. Interestingly we designed and built a ''MediEvil'' style [[Medievil|ship]] for [[WipEout Pure]], so keep an eye out for that at launch!


'''Q''': As a developer what is the most exciting element of working on software for PSP?
'''Q''': As a developer what is the most exciting element of working on software for PSP?
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'''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction.
'''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction.
==Videos==
 
<gallery widths="200" orientation="none">
E3 2005 Interview
</gallery>
==References==
==References==
<references/>
{{reflist}}
[[Category:Corporate]]
[[Category:People]]
[[Category:People]]
[[Category:Interviews]]