Dragon Dan: Difference between revisions

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{{Cut content}}'''Dragon Dan''' is an unused concept from ''[[MediEvil]]''. It is the predecessor of the [[Dragon Armour]]. After drinking the Dragon Potion power-up, Daniel would transform into a red dragon. Dragon Dan would have likely functioned similarly to the way he functions when he has Dragon Armour on.
{{Cut content}}
==Gallery==
{{Infobox character
|image=MediEvilECTSPreAlpha-DragonDan.png
|aka = Dragon-Dan
|appearstitle = Cut from
|appearances = {{Appearances|
|medievil1998 =
*[[MediEvil ECTS Pre-Alpha/The Gallows Gauntlet|The Gallows Gauntlet]]
}}}}'''Dragon Dan''' is a cut gameplay mechanic from ''[[MediEvil (1998)|MediEvil]]''. After drinking the [[Potions|Dragon Potion]] power-up, [[Sir Dan]] would transform into a red dragon. According to the game's producer, [[Chris Sorrell]], Dragon Dan was cut due to taking up too much space in memory.{{TwitterRef|Sorrell|1472053476473507843|December 18, 2021|January 4, 2024|quote=…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!}} This is likely because of the unique model and its multiple animations. Its replacement, the [[Dragon Armour]], utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire.


The Dragon Dan model can be found inside [[MediEvil ECTS Pre-Alpha/The Gallows Gauntlet|The Gallows Gauntlet]] [[cambridge:WAD|WAD]] file in the ''[[MediEvil ECTS Pre-Alpha]]'', suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.{{Gameref|ECTSPreAlpha}}
==Characteristics==
===Appearance===
After drinking the Dragon Potion, Sir Dan took on the appearance of a small, red dragon. The potion neither altered Sir Dan's size, nor did it restore his missing eye. However, it did affect his posture, making him lean forward. A pair of yellow wings sprouted on his back and a big, red tail sprung from his backside. His feet turned into claws, making him unable to wear his sabatons. The rest of his armour was mostly unaffected by the transformation.
==Gameplay==
===Animations===
Dragon Dan has a total of ten animations.
<gallery mode="slideshow">
MediEvilECTSPreAlpha-DragonDan-WalkAnimation.gif|Walk animation.
MediEvilECTSPreAlpha-DragonDan-IdleAnimation.gif|Idle animation.
MediEvilECTSPreAlpha-DragonDan-IdleAnimation2.gif|Another idle animation.
MediEvilECTSPreAlpha-DragonDan-JumpAnimation.gif|Jump animation.
MediEvilECTSPreAlpha-DragonDan-AttackAnimation.gif|Fire breathing animation.
MediEvilECTSPreAlpha-DragonDan-DodgeAnimation.gif|Dodge animation.
MediEvilECTSPreAlpha-DragonDan-RunAnimation.gif|Run animation.
MediEvilECTSPreAlpha-DragonDan-RecoilAnimation.gif|Recoil animation.
MediEvilECTSPreAlpha-DragonDan-FlyingAnimation.gif|Flying animation.
MediEvilECTSPreAlpha-DragonDan-DeathAnimation.gif|Death animation.
</gallery>


==Gallery==
<gallery>
MediEvil1998-DragonDan-ConceptArt.jpg|Concept art by [[Jason Wilson]].
MediEvil1998-DragonDan-Render.png|Early render from the ''[[Sony ECTS 1997 PlayStation Press Pack]]''.
MediEvilRollingDemo-DragonPotion.png|The Dragon Potion.
</gallery>


<gallery orientation="none" bordercolor="transparent" captionsize="small" spacing="small">
==References==
DragonDan.png|In-game model.
{{Reflist}}
Dragondan small.png|Concept art.
==Navigation==
</gallery>
{{MediEvil cut content}}
[[Category:Content cut from MediEvil]]
[[Category:Cut gameplay]]