MediEvil 2 manual: Difference between revisions

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<!-- CAPS and bold always as presented in the manual -->
<!-- CAPS and bold always as presented in the manual --><div style="border:1px solid;text-align:center">
 
<div style="border:1px solid white;text-align:center">
;<span style="font-size:15px">Precautions</span>
;<span style="font-size:15px">Precautions</span>
<span style="font-size:10px">● This disc contains software for the PlayStation® home video game console. Never use this disc on any other machine, as it could damage it. <br> ● This disc conforms to PlayStation® specifications for the European market only. It cannot be used on foreign-specification versions of PlayStation®. ● Read the PlayStation® Instruction Manual carefully to ensure correct usage. ● When inserting the disc in the PlayStation®, always place it label side up. ● When handling the disc, do not touch the surface. Hold it by the edge. ● Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft cloth. ● Do not leave the disc near heat sources or in direct sunlight or excessive moisture.●<!--as written--> Never attempt to use a cracked or warped disc, or one that has been repaired with adhesives, as this could lead to operating errors.</span>
<span style="font-size:10px">● This disc contains software for the PlayStation® home video game console. Never use this disc on any other machine, as it could damage it. <br> ● This disc conforms to PlayStation® specifications for the European market only. It cannot be used on foreign-specification versions of PlayStation®. ● Read the PlayStation® Instruction Manual carefully to ensure correct usage. ● When inserting the disc in the PlayStation®, always place it label side up. ● When handling the disc, do not touch the surface. Hold it by the edge. ● Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft cloth. ● Do not leave the disc near heat sources or in direct sunlight or excessive moisture.●<!--as written--> Never attempt to use a cracked or warped disc, or one that has been repaired with adhesives, as this could lead to operating errors.</span>
</div>
</div><br><div style="border:1px solid;text-align:center">
<br>
<div style="border:1px solid white;text-align:center">
;Health Warning
;Health Warning
<span style="font-size:10px">For your health, rest about 15 minutes for each hour of play. Avoid playing when tired or suffering from lack of sleep. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment, These persons may experience seizures while watching TB pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involutary movements, loss of awareness of your surroundings, mental confusion and / or convulsions.</span>
<span style="font-size:10px">For your health, rest about 15 minutes for each hour of play. Avoid playing when tired or suffering from lack of sleep. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment, These persons may experience seizures while watching TB pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involutary movements, loss of awareness of your surroundings, mental confusion and / or convulsions.</span>
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<span style="font-size:18px;font-weight:bold;text-align:center">LANGUAGE SELECTION</span>
<span style="font-size:18px;font-weight:bold;text-align:center">LANGUAGE SELECTION</span>
<br>Press ◄ / ► until you see the flag representing your preferred language, then press the [[File:PSB-X.png]] button to select it.
<br>Press ◄ / ► until you see the flag representing your preferred language, then press the {{Button|X}} button to select it.


<br><span style="font-size:18px;font-weight:bold;text-align:center">THE CHARACTERS of MEDIEVIL 2™</span>
<br><span style="font-size:18px;font-weight:bold;text-align:center">THE CHARACTERS of MEDIEVIL 2™</span>
<br><span style="font-size:15px;font-weight:bold;text-align:center">[[Sir Dan|SIR DAN FORTESQUE]]</span><br>
<br><span style="font-size:15px;font-weight:bold;text-align:center">[[Sir Dan|SIR DAN FORTESQUE]]</span><br>
Hailing from the lost land of [[Gallowmere]], Sir Daniel Fortesque killed in a battle against [[Zarok]], an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of [[zombies|zombie warriors]]. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his [[Dan's Crypt|crypt]] and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.<br>
Hailing from the lost land of [[Gallowmere]], Sir Daniel Fortesque was killed in a battle against [[Zarok]], an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of [[zombies|zombie warriors]]. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his [[Dan's Crypt|crypt]] and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.<br>


<span style="font-size:15px;font-weight:bold;text-align:center">[[Professor Hamilton Kift|PROFESSOR HAMILTON KIFT]]</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Professor Hamilton Kift|PROFESSOR HAMILTON KIFT]]</span><br>
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<span style="font-size:16px;font-weight:bold;text-align:center">MAIN MENU</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">MAIN MENU</span><br>
During the introductory sequence, you'll pass a gravestone guarded by one of Palethorn's malevolent monsters. Press the [[File:PSB-X.png]] button to stop here, this is the Main Menu. Here you will find a choice of options. Select NEW GAME to being your adventure from the start, or, if you have a MEMORY CARD containing a previously saved game, you can recommence the game by selecting LOAD GAME. This will take you to the 3 coffins to the right of the Main Menu.
During the introductory sequence, you'll pass a gravestone guarded by one of Palethorn's malevolent monsters. Press the {{Button|X}} button to stop here, this is the Main Menu. Here you will find a choice of options. Select NEW GAME to being your adventure from the start, or, if you have a MEMORY CARD containing a previously saved game, you can recommence the game by selecting LOAD GAME. This will take you to the 3 coffins to the right of the Main Menu.


{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
|-
|-
|width="25%"|'''NEW GAME:'''
|width="25%"|'''NEW GAME:'''
|Make sure you have a MEMORY CARD wiht one free block inserted into MEMEORY CARD slot 1 before commencing play. You will arrive in the dusty vaults of the Museum where Sir Dan's remains lie. Once he awakes, he meet little Winston, the help ghost send by the professor to point Dan in the right direction.
|Make sure you have a MEMORY CARD with one free block inserted into MEMEORY CARD slot 1 before commencing play. You will arrive in the dusty vaults of the Museum where Sir Dan's remains lie. Once he awakes, he meet little Winston, the help ghost send by the professor to point Dan in the right direction.
|-
|-
|'''LOAD GAME:'''
|'''LOAD GAME:'''
|Select this option to be moved over to the three coffins at the other end of the room. Each coffin represents one of the three possible saves. Press ◄ / ► to select the coffin with the save you wish to load and press the [[File:PSB-X.png]] button.
|Select this option to be moved over to the three coffins at the other end of the room. Each coffin represents one of the three possible saves. Press ◄ / ► to select the coffin with the save you wish to load and press the {{Button|X}} button.
|}<br>
|}<br>


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|Highlight / change options
|Highlight / change options
|-
|-
|[[File:PSB-X.png]] button:
|{{Button|X}} button:
|Confirm selections
|Confirm selections
|-
|-
|[[File:PSB-T.png]] button:
|{{Button|T}} button:
|Cancel / return to previous screen
|Cancel / return to previous screen
|}<br>
|}<br>
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|Control camera (look around)
|Control camera (look around)
|-
|-
|[[File:PSB-X.png]] button:
|{{Button|X}} button:
|Primary attack / "action" button:<br> 1 tap = single swipe<br> 2 taps = double swipe<br> 3 taps = combo swipe<br>Interact with certain characters, such as Winston and [[the Spiv]].
|Primary attack / "action" button:<br> 1 tap = single swipe<br> 2 taps = double swipe<br> 3 taps = combo swipe<br>Interact with certain characters, such as Winston and [[the Spiv]].
|-
|-
|[[File:PSB-S.png]] button:
|{{Button|S}} button:
|Secondary attack (Press and hold to charge up super-attack).
|Secondary attack (Press and hold to charge up super-attack).
|-
|-
|[[File:PSB-T.png]] button:
|{{Button|T}} button:
|(with shield) Defend / (without shield) Duck
|(with shield) Defend / (without shield) Duck
|-
|-
|[[File:PSB-T.png]] (when running):
|{{Button|T}} (when running):
|Daring dash / shoulder charge when running forward
|Daring dash / shoulder charge when running forward
|-
|-
|[[File:PSB-C.png]] button:
|{{Button|C}} button:
|Jump
|Jump
|-
|-
|L1 button:
|{{Button|L1}} button:
|Tap to change target
|Tap to change target
|-
|-
|L2 button:
|{{Button|L1}} button:
|Hold to rotate camera left
|Hold to rotate camera left
|-
|-
|R2 button:
|{{Button|R2}} button:
|Hold to rotate camera right
|Hold to rotate camera right
|-
|-
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|Open inventory
|Open inventory
|-
|-
|Hold R2 + buttons:
|Hold {{Button|R2}} + buttons:
|1st person free camera (full look around while L2 stationary)
|1st person free camera (full look around while {{Button|L2}} stationary)
|-
|-
|L1 + [[File:PSB-T.png]]:
|{{Button|L1}} + {{Button|T}}:
|Swap between Headless Dan and Dan-Hand
|Swap between Headless Dan and Dan-Hand
|-
|-
|L1 + [[File:PSB-S.png]]:
|{{Button|L1}} + {{Button|S}}:
|Toggle weapon
|Toggle weapon
|-
|-
|R1 + ▲, ▼, ◄, ►:
|{{Button|R1}} + ▲, ▼, ◄, ►:
|Hold the R1 button and use the directional buttons / left stick in relation to the direction Dan is facing to make him strafe left or right, or to walk forwards or backwards.
|Hold the {{Button|R1}} button and use the directional buttons / left stick in relation to the direction Dan is facing to make him strafe left or right, or to walk forwards or backwards.
|}
|}
NOTE: Occasionally the swap between Dan-hand and headless Dan will be disabled, when this is the case an icon of a head will appear on-screen.<br>
NOTE: Occasionally the swap between Dan-hand and headless Dan will be disabled, when this is the case an icon of a head will appear on-screen.<br>


<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS [[Dan-hand|DAN-HAND]]</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS [[Dan-hand|DAN-HAND]]</span><br>
Though this ability isn't available from the start, Dan eventually learns that he can remove his hollow skull and put it to good use. You might have seen some spare hands scampering about the place. Guide Dan towards a hand and wait until a glowing aura appears around it. Now hold down the L1 button and press the [[File:PSB-T.png]] button. Dan will place his head on the hand and voila! You now have a rather nifty Dan-Hand that you can use to explore every nook and cranny for hidden treasure and important items. You can also use Dan's headless body and the Dan-Hand independently of each other. While Dan-hand is off exploring, Dan's body can continue fighting off enemies and performing more strenous tasks. Cool, huh? Once you have the ability, if you have seen a hand earlier in the game you may want to go back and see if you can use Dan-hand ability on them to access secret areas.
Though this ability isn't available from the start, Dan eventually learns that he can remove his hollow skull and put it to good use. You might have seen some spare hands scampering about the place. Guide Dan towards a hand and wait until a glowing aura appears around it. Now hold down the {{Button|L1}} button and press the {{Button|T}} button. Dan will place his head on the hand and voila! You now have a rather nifty Dan-Hand that you can use to explore every nook and cranny for hidden treasure and important items. You can also use Dan's headless body and the Dan-Hand independently of each other. While Dan-hand is off exploring, Dan's body can continue fighting off enemies and performing more strenous tasks. Cool, huh? Once you have the ability, if you have seen a hand earlier in the game you may want to go back and see if you can use Dan-hand ability on them to access secret areas.
{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
|-
|-
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|Look around
|Look around
|-
|-
|[[File:PSB-C.png]] button:
|{{Button|C}} button:
|Jump
|Jump
|-
|-
|L1 + [[File:PSB-T.png]]:
|{{Button|L1}} + {{Button|T}}:
|Swap between Headless Dan and Dan-Hand
|Swap between Headless Dan and Dan-Hand
|-
|-
|-
|-
|R1 button:
|{{Button|R1}} button:
|Hold to walk
|Hold to walk
|-
|-
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|Move around the ring
|Move around the ring
|-
|-
|[[File:PSB-X.png]] button:
|{{Button|X}} button:
|Low jab
|Low jab
|-
|-
|[[File:PSB-S.png]] button:
|{{Button|S}} button:
|High jab
|High jab
|-
|-
|[[File:PSB-T.png]] button:
|{{Button|T}} button:
|High hook
|High hook
|-
|-
|[[File:PSB-C.png]] button:
|{{Button|C}} button:
|Low hook
|Low hook
|-
|-
|R1 button:
|{{Button|R1}} button:
|Changes camera position
|Changes camera position
|-
|-
|L1 button:
|{{Button|L1}} button:
|High block
|High block
|-
|-
|L2 button:
|{{Button|L2}} button:
|Low block
|Low block
|-
|-
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{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
|-
|-
|width="30%"|L1 + [[File:PSB-S.png]]:
|width="30%"|{{Button|L1}} + {{Button|S}}:
|Overhead Chop (breaks opponents block)
|Overhead Chop (breaks opponents block)
|-
|-
|L2 + [[File:PSB-S.png]]:
|{{Button|L2}} + {{Button|S}}:
|Jaw-buster (breaks opponents block)
|Jaw-buster (breaks opponents block)
|-
|-
|[[File:PSB-X.png]] + [[File:PSB-S.png]]:
|{{Button|X}} + {{Button|S}}:
|Headbutt
|Headbutt
|}
|}
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<span style="font-size:17px;font-weight:bold;text-align:center">SAVING YOUR GAME</span><br>
<span style="font-size:17px;font-weight:bold;text-align:center">SAVING YOUR GAME</span><br>
At certain points in the game, you will be prompted to save your progress. When this happens, select YES to save, then press ▲ or ▼ to select a save file (A, B or C) and press the [[File:PSB-X.png]] button to complete the save. To switch to the MEMORY CARD in MEMORY CARD slot 2, press the [[File:PSB-T.png]] button, then select your save file as above.<br>
At certain points in the game, you will be prompted to save your progress. When this happens, select YES to save, then press ▲ or ▼ to select a save file (A, B or C) and press the {{Button|X}} button to complete the save. To switch to the MEMORY CARD in MEMORY CARD slot 2, press the {{Button|T}} button, then select your save file as above.<br>


<span style="font-size:17px;font-weight:bold;text-align:center">LOADING SAVED GAMES</span><br>
<span style="font-size:17px;font-weight:bold;text-align:center">LOADING SAVED GAMES</span><br>
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<!--not included: THE GAME SCREEN-->
<!--not included: THE GAME SCREEN-->
<span style="font-size:17px;font-weight:bold;text-align:center">PAUSE MENU</span><br> Press ▲ / ▼ to highlight an option, then press the [[File:PSB-X.png]] button to select:
<span style="font-size:17px;font-weight:bold;text-align:center">PAUSE MENU</span><br> Press ▲ / ▼ to highlight an option, then press the {{Button|X}} button to select:
{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
|-
|-
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|-
|-
|AUDIO MODE:
|AUDIO MODE:
|Press the [[File:PSB-X.png]] button to toggle between STEREO and MONO
|Press the {{Button|X}} button to toggle between STEREO and MONO
|-
|-
|FX VOLUME:
|FX VOLUME:
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|-
|-
|SCREEN ADJUST:
|SCREEN ADJUST:
|Use the directional buttons/left stick to adjust your screen. Press the [[File:PSB-T.png]] button to return to the GAME SETTINGS menu.
|Use the directional buttons/left stick to adjust your screen. Press the {{Button|T}} button to return to the GAME SETTINGS menu.
|-
|-
|'''CONTROL OPTIONS:'''
|'''CONTROL OPTIONS:'''
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|-
|-
|VIEW CONTROLS:
|VIEW CONTROLS:
|Press the [[File:PSB-X.png]] button to view default controls. <br> Press ▲ / ▼ to scroll through the menu.
|Press the {{Button|X}} button to view default controls. <br> Press ▲ / ▼ to scroll through the menu.
|-
|-
|BUTTON LAYOUT:
|BUTTON LAYOUT:
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|-
|-
|VIBRATION:
|VIBRATION:
|Press the [[File:PSB-X.png]] button to toggle the vibration function of your Analog Controller (DUALSHOCK) ON or OFF.
|Press the {{Button|X}} button to toggle the vibration function of your Analog Controller (DUALSHOCK) ON or OFF.
|}<br>
|}<br>


<span style="font-size:18px;font-weight:bold;text-align:center">USING [[:category:MediEvil 2 inventory|DAN'S INVENTORY]]</span><br>
<span style="font-size:18px;font-weight:bold;text-align:center">USING [[:category:Dan's inventory in MediEvil 2|DAN'S INVENTORY]]</span><br>
As you progress through the adventure, you will find many useful items. Once collected, these are automatically stored into Dan's inventory. To use them, press the SELECT button to open your inventory, then press ◄/► to highlight an object, and press the [[File:PSB-X.png]] button to select it. To equip a weapon highlight one of the two weapon slots and press the [[File:PSB-X.png]] button a second time, to exit the inventory press the SELECT or [[File:PSB-T.png]] button. Use the ▲/▼ Directional buttons to move to another level of items. [[:category:Weapons and shields (MediEvil 2)|Weapons and shields]] are found on the first two lines, with [[:Category:Other items (MediEvil 2)|other items]] below. Some items are only usable at certain points in the game. If you are attempting to use an item in the wrong place, a 'clunking' sound will play.<br>
As you progress through the adventure, you will find many useful items. Once collected, these are automatically stored into Dan's inventory. To use them, press the SELECT button to open your inventory, then press ◄/► to highlight an object, and press the {{Button|X}} button to select it. To equip a weapon highlight one of the two weapon slots and press the {{Button|X}} button a second time, to exit the inventory press the SELECT or {{Button|T}} button. Use the ▲/▼ Directional buttons to move to another level of items. [[:category:Weapons in MediEvil 2|Weapons and shields]] are found on the first two lines, with [[:Category:Items in MediEvil 2|other items]] below. Some items are only usable at certain points in the game. If you are attempting to use an item in the wrong place, a 'clunking' sound will play.<br>


<span style="font-size:18px;font-weight:bold;text-align:center">[[Chalice of Souls|THE LEGENDARY CHALICE OF SOULS]]</span><br>
<span style="font-size:18px;font-weight:bold;text-align:center">[[Chalice of Souls|THE LEGENDARY CHALICE OF SOULS]]</span><br>
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<span style="font-size:17px;font-weight:bold;text-align:center">3. THE PROJECTOR</span><br>
<span style="font-size:17px;font-weight:bold;text-align:center">3. THE PROJECTOR</span><br>
The projector shows you images of different locations across London. Here, the Professor will brief you on your next mission. Step on the floor-plate, then press the [[File:PSB-S.png]] button to hear the briefing, the [[File:PSB-X.png]] button to begin the mission or the [[File:PSB-T.png]] button to cancel the selection and return to the lab. Press ◄ or ► to choose from the locations available to you. Once you've made your selection, you will be offered the change to save your game.<br>
The projector shows you images of different locations across London. Here, the Professor will brief you on your next mission. Step on the floor-plate, then press the {{Button|S}} button to hear the briefing, the {{Button|X}} button to begin the mission or the {{Button|T}} button to cancel the selection and return to the lab. Press ◄ or ► to choose from the locations available to you. Once you've made your selection, you will be offered the change to save your game.<br>


<span style="font-size:18px;font-weight:bold;text-align:center">BEGINNING YOUR QUEST<br>(A FEW THINGS YOU MIGHT NEED TO KNOW)</span><br>
<span style="font-size:18px;font-weight:bold;text-align:center">BEGINNING YOUR QUEST<br>(A FEW THINGS YOU MIGHT NEED TO KNOW)</span><br>


<span style="font-size:15px;font-weight:bold;text-align:center">WINSTON, THE HELP GHOST</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">WINSTON, THE HELP GHOST</span><br>
Winston has been sent by the Professor to help you. Whenever you see his spectral trail (a glowing cloud of particles), walk up to it and press the [[File:PSB-X.png]] button. Winston will offer you advice or warn you about impending doom. He's an enthusiastic little fella, but take heed - he can often be a little cryptic, so his advice may not be as straight-forward as it first seems.<br>
Winston has been sent by the Professor to help you. Whenever you see his spectral trail (a glowing cloud of particles), walk up to it and press the {{Button|X}} button. Winston will offer you advice or warn you about impending doom. He's an enthusiastic little fella, but take heed - he can often be a little cryptic, so his advice may not be as straight-forward as it first seems.<br>


<span style="font-size:15px;font-weight:bold;text-align:center">THE SPIV</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">THE SPIV</span><br>
An old cockney term for a petty crook who can turn his hand to anything as long as it doesn't involve hard work. Though he's an unsavoury character, The Spiv is a useful contact - he can get you ammunition for your weapons... for a price.
An old cockney term for a petty crook who can turn his hand to anything as long as it doesn't involve hard work. Though he's an unsavoury character, The Spiv is a useful contact - he can get you ammunition for your weapons... for a price.


To buy items from the Spiv, walk up to him and press the [[File:PSB-X.png]] button. A menu will open - press the [[File:PSB-X.png]] button to select PROVISION (or, once you've gained the enchanted sword, SERVICES), then select the item you require by pressing ▲ or ▼ to highlight it, then press the [[File:PSB-X.png]] button. Press the [[File:PSB-X.png]] button again to continue to purchase items until you have either bought as many as you can carry or you have run out of money.
To buy items from the Spiv, walk up to him and press the {{Button|X}} button. A menu will open - press the {{Button|X}} button to select PROVISION (or, once you've gained the enchanted sword, SERVICES), then select the item you require by pressing ▲ or ▼ to highlight it, then press the {{Button|X}} button. Press the {{Button|X}} button again to continue to purchase items until you have either bought as many as you can carry or you have run out of money.


In that screen you will see an icon of an item and the number of items of that type you can buy, and another number to the right of it, indicating how much it will cost you to buy. Note that you can only purchase the given amount of that item - for instance, if you wish to buy 30 shots for you [[pistol]], you will still be  charged 30G for 50 shots. The amount you already own of the given item will be displayed in the bottom border.<br>
In that screen you will see an icon of an item and the number of items of that type you can buy, and another number to the right of it, indicating how much it will cost you to buy. Note that you can only purchase the given amount of that item - for instance, if you wish to buy 30 shots for you [[pistol]], you will still be  charged 30G for 50 shots. The amount you already own of the given item will be displayed in the bottom border.<br>
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Occasionally you'll see a treasure chest dotted about various locations. Bash these open to retrieve their contents. You might find something useful... or even explosive!<br>
Occasionally you'll see a treasure chest dotted about various locations. Bash these open to retrieve their contents. You might find something useful... or even explosive!<br>


<span style="font-size:15px;font-weight:bold;text-align:center">TREASURE CHESTS</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">BOOKS</span><br>
You begin the game in The Great Museum and Winston the Help Ghost will be waiting to help you out. Pay attention to what he says, then explore the museum. Dotted around the museum you'll find books resting on lecterns. Some are history books, telling the story of the exhibits. Some offer advice and hints designed to help with your quest.
You begin the game in The Great Museum and Winston the Help Ghost will be waiting to help you out. Pay attention to what he says, then explore the museum. Dotted around the museum you'll find books resting on lecterns. Some are history books, telling the story of the exhibits. Some offer advice and hints designed to help with your quest.


Whenever you see a book, stand in front of it, then press the [[File:PSB-X.png]] button. If necessary, use the ▲/▼ directional buttons to scroll through the text.<br>
Whenever you see a book, stand in front of it, then press the {{Button|X}} button. If necessary, use the ▲/▼ directional buttons to scroll through the text.<br>


<span style="font-size:17px;font-weight:bold;text-align:center">WEAPONS</span><br>
<span style="font-size:17px;font-weight:bold;text-align:center">WEAPONS</span><br>
As Sir Dan starts his quest the only weapon available to him is his own arm, which he can rip off to defend himself. Elsewhere in the museum are a sword and a pistol, which will come in handy when attacking enemies from afar. As Sir Dan progresses through the game, the Professor will build for him new weapons that, in certain situations, can be used to better effect than his sword. Once you have two or more weapons, you can store them close to hand and toggle between them during battle (this is especially useful when facing enemies whose weaknesses are only temporarily open to attack).
As Sir Dan starts his quest the only weapon available to him is his own arm, which he can rip off to defend himself. Elsewhere in the museum are a sword and a pistol, which will come in handy when attacking enemies from afar. As Sir Dan progresses through the game, the Professor will build for him new weapons that, in certain situations, can be used to better effect than his sword. Once you have two or more weapons, you can store them close to hand and toggle between them during battle (this is especially useful when facing enemies whose weaknesses are only temporarily open to attack).


Select two weapons from your inventory, then hold down the L1 button and tap the [[File:PSB-S.png]] button. You can do this at any time, even when running away from the enemy... not that a brave warrior ever runs away, you understand.
Select two weapons from your inventory, then hold down the {{Button|L1}} button and tap the {{Button|S}} button. You can do this at any time, even when running away from the enemy... not that a brave warrior ever runs away, you understand.


Here are some of the many weapons you might find during your adventure:<br>
Here are some of the many weapons you might find during your adventure:<br>
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At the beginning, Dan is awoken on his tomb and introduced to Winston, the helpful ghost, who advises Dan to find some weapons in the museum...
At the beginning, Dan is awoken on his tomb and introduced to Winston, the helpful ghost, who advises Dan to find some weapons in the museum...


Run directly from Dan's tomb into the room opposite the hallway. Stand in front of the central glass cabinet and press the [[File:PSB-X.png]] button; Dan will remove his own arm. Press the [[File:PSB-X.png]] button again and Dan will hit the cabinet with his arm, smashing the glass. Move forward and collect the sword. Return back into the corridor and turn left, and follow the corridor into the large room with central 'ancient tomb'. Using the sword, chop up the resident zombies, then go inside the central tomb and collect the [[Museum Key]].
Run directly from Dan's tomb into the room opposite the hallway. Stand in front of the central glass cabinet and press the {{Button|X}} button; Dan will remove his own arm. Press the {{Button|X}} button again and Dan will hit the cabinet with his arm, smashing the glass. Move forward and collect the sword. Return back into the corridor and turn left, and follow the corridor into the large room with central 'ancient tomb'. Using the sword, chop up the resident zombies, then go inside the central tomb and collect the [[Museum Key]].


Exit the large room through the rear left archway, and run forward into the next room. Be careful - this room is guarded by huge [[Green Knights]] which smash out of their display cases. Dispose of these characters using your trusty sword. (Hint: attack them from behind to avoid their overhead sword chop!). Collect the health vial from in front of the decorated tomb, then run up the stairs and hit the glass display case containing the pistol. Jump on top of the plinth to collect the pistol, then go to the spectral trail on top of the landing and summon Winston. He'll explain how to use the two weapon selections.
Exit the large room through the rear left archway, and run forward into the next room. Be careful - this room is guarded by huge [[Green Knights]] which smash out of their display cases. Dispose of these characters using your trusty sword. (Hint: attack them from behind to avoid their overhead sword chop!). Collect the health vial from in front of the decorated tomb, then run up the stairs and hit the glass display case containing the pistol. Jump on top of the plinth to collect the pistol, then go to the spectral trail on top of the landing and summon Winston. He'll explain how to use the two weapon selections.
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Exit the area through the archway next to the Help Ghost, and run along the landing to the left. Smash the chest and collect the shield pick-up. Summon Winston again (his trial is next to the chest), and he explains how to use the shield, and how to do a '[[Daring Dash]]'.
Exit the area through the archway next to the Help Ghost, and run along the landing to the left. Smash the chest and collect the shield pick-up. Summon Winston again (his trial is next to the chest), and he explains how to use the shield, and how to do a '[[Daring Dash]]'.


Return back along the landing the way you came, and continue right around, jumping over any gaps. Along the way you can collect a health vial, and three moneybags. Proceed to the closed door, and pass in front of the keyhole. The key you have collected will automatically open the door for you to enter! Run across the ladning and summon Winston to learn how to climb up and down ladders and climbable walls. Use the nearby climbable surface and climb up, to the right, and then down the wall into the room below.
Return back along the landing the way you came, and continue right around, jumping over any gaps. Along the way you can collect a health vial, and three moneybags. Proceed to the closed door, and pass in front of the keyhole. The key you have collected will automatically open the door for you to enter! Run across the landing and summon Winston to learn how to climb up and down ladders and climbable walls. Use the nearby climbable surface and climb up, to the right, and then down the wall into the room below.


Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until yout green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.
Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until your green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.


Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the [[File:PSB-T.png]] button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the Spivs that cane be used for services and provisions. Move Dan in front of the Spiv and press the [[File:PSB-X.png]] button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.
Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the {{Button|T}} button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the Spivs that cane be used for services and provisions. Move Dan in front of the Spiv and press the {{Button|X}} button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.


Run down the stairs to the landing, where you'll come across some more Bonasaurs. Destroy these as before, and continue into the room at the bottom of the stairs with the central hallway cannon display. To either side of this room are two exits: to the left is the garden; to the right is another gallery in the museum. In the garden, Dan is confronted with some zombies guarding a chest. Smash the chest to collect a [[Cannon Ball]], then return to the central hallway (in this area you'll also find a health fountain and the Chalice of Souls. If you've killed enough enemies you can collect the chalice or else return here later to pick it up).
Run down the stairs to the landing, where you'll come across some more Bonasaurs. Destroy these as before, and continue into the room at the bottom of the stairs with the central hallway cannon display. To either side of this room are two exits: to the left is the garden; to the right is another gallery in the museum. In the garden, Dan is confronted with some zombies guarding a chest. Smash the chest to collect a [[Cannon Ball]], then return to the central hallway (in this area you'll also find a health fountain and the Chalice of Souls. If you've killed enough enemies you can collect the chalice or else return here later to pick it up).
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In the next room opposite the garden, there are two Green Knights in display cases, and a Musket Knight patrolling the area. Destroy these as before, and collect the [[Torch]] from in front of the display cases towards the rear of the room.
In the next room opposite the garden, there are two Green Knights in display cases, and a Musket Knight patrolling the area. Destroy these as before, and collect the [[Torch]] from in front of the display cases towards the rear of the room.


Return to the central hallway, go over to the cannon, and stand behind and facing it. Press the SELECT button to access the Inventory, highlight the cannonball and press the [[File:PSB-X.png]] button to load the cannonball in to the cannon. Walk over to the burning torch hanging from the wall, then select the torch from Dan's Inventory and use the flames from the wall-torch to light it. Return to the cannon and use the torch to ignite it.
Return to the central hallway, go over to the cannon, and stand behind and facing it. Press the SELECT button to access the Inventory, highlight the cannonball and press the {{Button|X}} button to load the cannonball in to the cannon. Walk over to the burning torch hanging from the wall, then select the torch from Dan's Inventory and use the flames from the wall-torch to light it. Return to the cannon and use the torch to ignite it.


<span style="font-size:15px;font-weight:bold;">BOOM!</span><br>
<span style="font-size:15px;font-weight:bold;">BOOM!</span><br>
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Winston will be waiting for you in the next room. He'll offer you the chance to save your game - an opportunity you shouldn't pass up as the next room contains something... big!
Winston will be waiting for you in the next room. He'll offer you the chance to save your game - an opportunity you shouldn't pass up as the next room contains something... big!
<br><div style="text-align:center"><span style="font-size:18px;font-weight:bold;text-align:center">CREDITS</span></div>
'''<div style="text-align:center"><span style="font-size:14px;text-align:center">Developed by Sony Computer Entertainment Europe</span></div>'''
'''<div style="text-align:center"><span style="font-size:14px;text-align:center">Cambridge Studio</span></div>'''
{|width="100%"
! scope="row" style="text-align:right;"|Producer:
|Andrew Kennedy
|-
! style="text-align:right;"|Studio Director:
|style="width:50%;"|Simon Gardner
|-
! style="text-align:right;"|Creative Director:
|James Shepherd
|-
! style="text-align:right;"|Lead Programmer:
|Julian Rex
|-
! style="text-align:right;"|Main Programming:
|James Busby, Paul Donovan, Martin Hamilton Kift, Alan McCarthy, Steven Tattersall, Iain Brown, Gavin Clarke, Gavin Bell
|-
! style="text-align:right;"|Additional Programming:
|Will Bell, David Nicolier
|-
! style="text-align:right;"|Mapping:
|Gareth 'Royston' Hughes, Dave 'Dazzler' Holloway, Katie Lea, Jon Double
|-
! style="text-align:right;"|Art Design:
|Jason Wilson
|-
! style="text-align:right;"|Art Management:
|Nina Kristensen
|-
! style="text-align:right;"|Technical Artist:
|Jason Evans
|-
! style="text-align:right;"|Lead Enviroment Artist:
|Pete Giles
|-
! style="text-align:right;"|Lead Rendering Artist:
|Jason Riley
|-
! style="text-align:right;"|Assistant Art Design:
|Leavon Archer
|-
! style="text-align:right;"|Rendered Sequences:
|Jason Riley, Phil Lukasz, Kelly Scott, Justin Summers
|-
! style="text-align:right;"|Presentation Visuals:
|Jason Riley, Iwaan Scheer
|-
! style="text-align:right;"|Character Animation:
|Matt Bagshaw, Justin Summers, Jason Evans, Phil Lukasy, Kellz Scott, Mike Philbin, Mitch Phillips
|-
! style="text-align:right;"|Enviroment Art:
|Pete Giles, Ben Levitt, Jason Evans, Theo Pantazi, Jesus Cobo, Leavon Archer
|-
! style="text-align:right;"|AV Management:
|John Meegan
|-
! style="text-align:right;"|Original Soundtrack:
|Andrew Barnabas, Paul Arnold
|-
! style="text-align:right;"|Sound Effects:
|Paul Arnold, Andrew Barnabas
|-
! style="text-align:right;"|Video Post-Production:
|Andrew Barnabas, Alex Sulman
|-
! style="text-align:right;"|Speech Post-Production:
|Paul Arnold
|-
! style="width:50%; text-align:right;"|Sound Effect Programming:
|style="width:50%;"|Gary Richards, Gaving Bell
|-
! style="text-align:right;"|Technologies Programming:
|Chris Sorrell, Andrew Ostler, Julian Rex, Dean Ashton, Simon Brown, Mike Froggatt, Iain Brown
|-
! style="text-align:right;"|QAManager (Cambridge):
|Alex Sulman
|-
! style="text-align:right;"|QATeam (Cambridge):
|Simon Brace, Rob King, Kieran MacDonald, Neal Radcliffe
|-
! style="text-align:right;"|QA Manager:
|Geoff Rens
|-
! style="text-align:right;"|Internal Testing Manager:
|Chris Rowley
|-
! style="text-align:right;"|QA Co-Ordinator:
|Jim McCabe
|-
! style="text-align:right;"|Lead Testers:
|Matt Ekins, Phil Green
|-
! style="text-align:right;"|Testers:
|Carl McKane, Richard Bunn, Anthony Gill, Darren Perkins, John Cassidy, Miguel Sanchez.
|-
! style="text-align:right;"|Product Manager:
|Ingo Zaborowski
|-
! style="text-align:right;"|Public Relations Manager:
|Elizabeth Ashford
|-
! style="text-align:right;"|Central Public Relations:
|Anne Carroll
|-
! style="text-align:right;"|Copywriter:
|Jim Sangster
|-
! style="text-align:right;"|Designer:
|Steve O'Neill
|-
! style="text-align:right;"|Manual QA Approval:
|Lee Travers, Peter "JenHead" Gawthorne
|-
! style="text-align:right;"|Script:
|James Shepherd
|-
! style="text-align:right;"|Additional Script:
|Jim Sangster
|-
! style="text-align:right;"|Localisation Management:
|Vanessa Wood
|-
! style="text-align:right;"|Localisation Programming:
|Gavin Bell, Iain Brown, Gary Richards
|-
! style="text-align:right;"|Localisation Co-ordinators:
|Elodie Hummel, Sebastien Courmont, Sascha Appel, Andrea Cuneo, LLuch Gil, Dmitry Martynov
|-
! style="text-align:right;"|Localisation Testers:
|'''(French)''' Gaelle Leysour, Nathalie Lacroix <br> '''(German)''' Britta Kuhnen, Nadege Josa <br> '''(Italian)''' Soledad Marco, Francesca Bonati <br> '''(Spanish)''' Susana Paredes, Cecilia Salcedo <br> '''(Portugese)''' Marlene Danaia <br> '''(Russian)''' Anna Matveeva
|-
! style="text-align:right;"|Voice Actors:
|'''(English)''' Melanie Hudson, Marc Silk, Ben Stephens <br> '''(French)''' Frédérique Charpentier, Régine Teyssot, Bernard Lanneau, Christian Pélissier, Michel Müller, Gérard Dessalles, Xavier Fagnon, Pascal Renwick <br> '''(German)''' Peter Bauer, Erik Borner, Hans-Jörg Krützfeld, Silvia Heid, Petra Buschkemper, Horst Buzzard <br> '''(Italian)''' Paiola Antonio, Melazzi Giorgio, Lombardo Riccardo, Sandri Luca, Melazzi Giorgio, Fantini Silvana <br> '''(Spanish)''' Eduardo Gutierrez Rojas, Roberto Encinas Duval, Olga Cano Marinero, Manuel Bellido Pelaez,  Marta Garcia Gomez, Roberto Cuenca Martinez, Jesus Rodrigues Lopez, Eduardo Moreno Figueroa, Carlos Spitzer Isbert, Rafael Alonso Roldan <br> '''(Portugese)''' Paulo Oom, Rui Paulo, Paulo B, Peter Michael, Antonio Marques, Carmen Santos, Jorge Ssquerra, Luisa Salgueiro <br> '''(Russian)''' Evgeny Pisarev, Elena Novikova, Pavel Smejan, Dmitry Bobrov, Natalia Korogodova, Natalia Shchukina, Dmitry Maryanov
|-
! style="text-align:right;"|Special Thanks:
|Sharon Richards, Sergei Goncharov, Maria Lopez, Moghul Tandoori, Mark Christy
|}
'''<div style="text-align:center"><span style="font-size:14px;text-align:center">Sony Computer Entertainment America</span></div>'''
{|width="100%"
!scope="row" style="text-align:right;"|Product Manager:
|style="text-align:left; width:50%;"|Susan Nourai
|-
! style="text-align:right;"|Producer:
| style="text-align:left;"|Peter Clark
|}
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