Template:RemakeDamageNote: Difference between revisions

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{{Note|name="remakedamage"|Damage resistances were not implemented in the remake. This means that all enemies take the same amount of damage from Dan's weapons unlike in the original game.}}
<includeonly>{{Note|name="remakedamage"|Damage resistances were not re-implemented in the 2019 remake of ''MediEvil''. This means that, unlike in the original game, all enemies take the same amount of damage from Dan's weapons.}}</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 15:00, 26 February 2024