MediEvil: Resurrection: Difference between revisions

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|modes = Single-player, [[MediEvil: Resurrection/Multiplayer|multiplayer]]
|modes = Single-player, [[MediEvil: Resurrection/Multiplayer|multiplayer]]
|serials = [[MediEvil: Resurrection/UCES-00006|UCES-00006]] (Europe)<br>[[MediEvil: Resurrection/UCUS-98620|UCUS-98620]] (America)
|serials = [[MediEvil: Resurrection/UCES-00006|UCES-00006]] (Europe)<br>[[MediEvil: Resurrection/UCUS-98620|UCUS-98620]] (America)
|previous = ''[[MediEvil 2]]''<br>April 21, 2000}}'''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil (1998)|MediEvil]]''. It was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. The game was released as a platinum title in Europe on June 1, 2006. It was made available for download from the PS Store in Europe on May 29, 2008, and in the United States on June 26, 2008.
|previous = ''[[MediEvil 2]]''<br>April 21, 2000}}'''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil (1998)|MediEvil]]''. It was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States.  


On August 15, 2023, ''MediEvil: Resurrection'' was re-released on PS4 and PS5 via the PlayStation Plus Premium service. This version of the game was enhanced with up-rendering, rewind, quick save, custom video filters and [[List of trophies in MediEvil: Resurrection|trophy support]].<ref name="pspluspremium"/>
The game was re-released as a platinum title in Europe on June 1, 2006. It was made available for download from the PlayStation Store on May 29, 2008 in Europe, and on June 26, 2008 in the United States. On August 15, 2023, ''MediEvil: Resurrection'' was re-released on PS4 and PS5 via the PlayStation Plus Premium service. This version of the game was enhanced with up-rendering, rewind, quick save, custom video filters and [[List of trophies in MediEvil: Resurrection|trophy support]].<ref name="pspluspremium"/>
==Differences from ''MediEvil''==
==Differences from ''MediEvil''==
The game features many alterations to the original structure and content, such as:
The game features many alterations to the original structure and content, such as:
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game.
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game.
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (Resurrection)|Hall of Heroes]].
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (MediEvil: Resurrection)|Hall of Heroes]].
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons.
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.
** [[Dan's Crypt (Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy.
** [[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy.
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. [[The Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage.
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. The [[Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens.
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens.
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels.
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels.
* Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
* Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
* [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed.
* [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed.
*Many of the characters have had their personalities and backstories altered to fit inline with the more comedic tone that game takes.
*Many of the characters have had their personalities and backstories altered to fit inline with the more comedic tone that game takes.


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According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
===Soundtrack===
===Soundtrack===
{{main|MediEvil: Resurrection OST}}
{{main|MediEvil: Resurrection Original Soundtrack}}
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.{{Citation needed}}
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.{{Citation needed}}


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! style="width:20%;"| Length
! style="width:20%;"| Length
|-
|-
| style="text-align:center;"|  1 || "[[Welcome to Gallowmere]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:07
| style="text-align:center;"|  1 || Welcome to Gallowmere || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:07
|-
|-
| style="text-align:center;"|  2 || "[[The Spell]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:37
| style="text-align:center;"|  2 || The Spell || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:37
|-
|-
| style="text-align:center;"|  3 || "[[Home of the Dead]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:32
| style="text-align:center;"|  3 || Home of the Dead || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:32
|-
|-
| style="text-align:center;"|  4 || "[[A Fiery Confrontation]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
| style="text-align:center;"|  4 || A Fiery Confrontation || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
|-
|-
| style="text-align:center;"|  5 || "[[Comedy Corpses]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:21
| style="text-align:center;"|  5 || Comedy Corpses || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:21
|-
|-
| style="text-align:center;"|  6 || "[[Gallowmere Waltz]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:07
| style="text-align:center;"|  6 || Gallowmere Waltz || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:07
|-
|-
| style="text-align:center;"|  7 || "[[Hall of Heroes]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:15
| style="text-align:center;"|  7 || Hall of Heroes || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:15
|-
|-
| style="text-align:center;"|  8 || "[[Village of Madness]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
| style="text-align:center;"|  8 || Village of Madness || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
|-
|-
| style="text-align:center;"|  9 || "[[Hilltop Mausoleum]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:34
| style="text-align:center;"|  9 || Hilltop Mausoleum || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:34
|-
|-
| style="text-align:center;"| 10 || "[[Scurvy Docks]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:16
| style="text-align:center;"| 10 || Scurvy Docks || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:16
|-
|-
| style="text-align:center;"| 11 || "[[George the Pumpkin]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
| style="text-align:center;"| 11 || George the Pumpkin || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
|-
|-
| style="text-align:center;"| 12 || "[[Wheat Demons]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
| style="text-align:center;"| 12 || Wheat Demons || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
|-
|-
| style="text-align:center;"| 13 || "[[Zarok's Lair]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 1:49
| style="text-align:center;"| 13 || Zarok's Lair || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 1:49
|-
|-
| style="text-align:center;"| 14 || "[[A Hero Returns]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:36
| style="text-align:center;"| 14 || A Hero Returns || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:36
|-
|-
| style="text-align:center;"| 15 || "[[End Titles]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14
| style="text-align:center;"| 15 || End Titles || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14
|}
|}
==Promotion==
==Promotion==
{{Empty section}}
{{Empty section}}