MediEvil: Resurrection: Difference between revisions

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{{Infobox video game
{{Infobox video game
|title = MediEvil: Resurrection
|title = MediEvil: Resurrection
|image =
|image = MediEvilResurrection-EU-Packshot.jpg
|caption = European cover art.
|tagline = The realm of Gallowmere needs a hero.
|tagline = The realm of Gallowmere needs a hero.
|developers = [[SCEE Cambridge Studio]]
|developers = [[SCEE Cambridge Studio]]<br>[[Implicit Conversions]] <small>(2024 re-release)</small>
|publishers = Sony Computer Entertainment
|publishers = Sony Computer Entertainment
|platforms = PlayStation Portable, [[wikipedia:PlayStation Network|PlayStation Network]]
|platforms = PlayStation Portable, [[wikipedia:PlayStation Network|PlayStation Network]]
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'''PlayStation Network:''' <br/>
'''PlayStation Network:''' <br/>
{{vgrelease|EU=May 2, 2008}}{{vgrelease|NA=June 26, 2008}}
{{vgrelease|EU=May 2, 2008}}{{vgrelease|NA=June 26, 2008}}
{{vgrelease|EU=June 9, 2010<ref>{{Icon|Store}} {{cite web|title=MediEvil™: Resurrection PSP|site=PlayStation®Store UK|url=https://store.sonyentertainmentnetwork.com/#!/en-gb/games/medievil-resurrection-psp/cid=EP9000-UCES00006_00-GPCMEDIEVI000ESN?smcid=ps:show-now:visit-playstation-store:ps-playstation-store}}</ref> (Essentials)}}}}
{{vgrelease|EU=June 9, 2010<ref>{{Icon|Store}} {{cite web|title=MediEvil™: Resurrection PSP|site=PlayStation®Store UK|url=https://store.sonyentertainmentnetwork.com/#!/en-gb/games/medievil-resurrection-psp/cid=EP9000-UCES00006_00-GPCMEDIEVI000ESN?smcid=ps:show-now:visit-playstation-store:ps-playstation-store}}</ref> (Essentials)}}
{{vgrelease|WW|August 15, 2023<ref name="pspluspremium">{{cite web|site=PlayStation.Blog|title=PlayStation Plus Game Catalog for August: Sea of Stars, Moving Out 2, Destiny 2: The Witch Queen|published=August 9, 2023|url=https://blog.playstation.com/2023/08/09/playstation-plus-game-catalog-for-august-sea-of-stars-moving-out-2-destiny-2-the-witch-queen/}}</ref> (PS+ Premium)}}
}}
|genre = Action-adventure
|genre = Action-adventure
|ratings =  {{CollapseContent|PEGI: 7+<ref>{{Cite web|url=https://pegi.info/search-pegi?q=MediEvil&filter-age%5B%5D=7&page=1&op=Search&form_build_id=form-FpmJNlOx2nAzWSIJxan3AS2JqMRpHofq1nwnZumq6UI&form_id=pegi_search_form|title=MediEvil: Resurrection|site=Pegi Public Site}}</ref>|ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=20335&Title=MediEvil+Resurrection|title=MediEvil: Resurrection|site=ESRB.org}}</ref><br> OFLC: G8+<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-resurrection|site=Australian Classification|title=MEDIEVIL RESURRECTION|published = March 21, 2005}}</ref><br>USK: 12<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=March 16, 2005|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>}}
|ratings =  {{CollapseContent|PEGI: 7+<ref>{{Cite web|url=https://pegi.info/search-pegi?q=MediEvil&filter-age%5B%5D=7&page=1&op=Search&form_build_id=form-FpmJNlOx2nAzWSIJxan3AS2JqMRpHofq1nwnZumq6UI&form_id=pegi_search_form|title=MediEvil: Resurrection|site=Pegi Public Site}}</ref>|ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=20335&Title=MediEvil+Resurrection|title=MediEvil: Resurrection|site=ESRB.org}}</ref><br> OFLC: G8+<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-resurrection|site=Australian Classification|title=MEDIEVIL RESURRECTION|published = March 21, 2005}}</ref><br>USK: 12<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=March 16, 2005|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>}}
|modes = Single-player, [[MediEvil: Resurrection/Multiplayer|multiplayer]]
|modes = Single-player, [[MediEvil: Resurrection/Multiplayer|multiplayer]]
|serials = [[MediEvil: Resurrection/UCES-00006|UCES-00006]] (Europe)<br>[[MediEvil: Resurrection/UCUS-98620|UCUS-98620]] (America)
|serials = [[MediEvil: Resurrection/UCES-00006|UCES-00006]] (Europe)<br>[[MediEvil: Resurrection/UCUS-98620|UCUS-98620]] (America)
|previous = ''[[MediEvil 2]]''<br>April 21, 2000}}'''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil (1998)|MediEvil]]''. It was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. The game was released as a platinum title in Europe on June 1, 2006. It was made available for download from the PS Store in Europe on May 29, 2008, and in the United States on June 26, 2008.
|previous = ''[[MediEvil 2]]''<br>April 21, 2000}}'''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil (1998)|MediEvil]]'' developed by [[SCEE Cambridge Studio]]. It was released as a launch title for the PSP on September 1, 2005, in Europe, and on September 13, 2005, in the United States.  
 
The game was re-released as a platinum title in Europe on June 1, 2006. It was made available for download from the PlayStation Store on May 29, 2008 in Europe, and on June 26, 2008 in the United States.
 
On August 15, 2023, ''MediEvil: Resurrection'' was re-released on PS4 and PS5 via the PlayStation Plus Premium service. This emulated version of the game was developed by [[Implicit Conversions]] who enhanced it with up-rendering, rewind, quick save, custom video filters and [[List of trophies in MediEvil: Resurrection|trophy support]].<ref>{{Cite web|url=https://www.implicitconversions.com/about-us-2/|site=Implicit Conversions|title=About Us 2|retrieved=May 16, 2024}}</ref><ref name="pspluspremium"/>
==Differences from ''MediEvil''==
==Differences from ''MediEvil''==
The game features many alterations to the original structure and content, such as:
The game features many alterations to the original structure and content, such as:
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game.
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game.
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (Resurrection)|Hall of Heroes]].
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (MediEvil: Resurrection)|Hall of Heroes]].
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons.
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.
** [[Dan's Crypt (Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy.
** [[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy.
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. [[The Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage.
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. The [[Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens.
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens.
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels.
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels.
* Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
* Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
* [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed.
* [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed.
*Many of the characters have had their personalities and backstories altered to fit inline with the more comedic tone that game takes.
*Many of the characters have had their personalities and backstories altered to fit inline with the more comedic tone that game takes.


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{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.
 
==Synopsis==
==Characters==
===Setting===
{{Empty section}}
===Characters===
*[[Sir Daniel Fortesque]] - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by [[Jason Wilson]].
*[[Sir Daniel Fortesque]] - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by [[Jason Wilson]].


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*[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items.
*[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items.


==Plot==
===Plot===
The game starts out as a narrative, telling the player about the Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286. However, his story was warped to make it that he is a hero.
The game starts out as a narrative, telling the player about the Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286. However, his story was warped to make it that he is a hero.


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Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest.
Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest.
===Ending===
====Ending====
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll.
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll.


==Development==
==Development==
Development of ''MediEvil: Resurrection'' began in 2003.<ref>{{cite web|url=http://www.sofacafe.com/Mitch/node/2|site=Mitch Phillips Portfolio|title=Resume / CV}}</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref name="MediEvil Boards">{{Icon|Proboards}} {{cite web|site=MediEvil Boards|published=4 August, 2013|retrieved=7 November, 2014|title=Interview with Dominic Cahalin|url=http://sirdanielfortesque.proboards.com/post/13269}}</ref>
Development of ''MediEvil: Resurrection'' began in 2003.<ref>{{cite web|url=http://www.sofacafe.com/Mitch/node/2|site=Mitch Phillips Portfolio|title=Resume / CV}}</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2012}}


Despite the success of the original, and despite having been developed within SCEE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>{{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}}</ref>
Despite the success of the original, and despite having been developed within SCEE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>{{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}}</ref>
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[[Piers Jackson]] was instead appointed as the producer for ''MediEvil: Resurrection''. He directed development and project managed the title, working closely with a new design team led by [[Dominic Cahalin]]. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return.
[[Piers Jackson]] was instead appointed as the producer for ''MediEvil: Resurrection''. He directed development and project managed the title, working closely with a new design team led by [[Dominic Cahalin]]. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return.


The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref name="MediEvil Boards"/>
The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.{{Siteref|MediEvil-Boards-Ref|MediEvil developers - Q&A;|August 4, 2012}}


According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
 
===Soundtrack===
==Cover art==
{{main|MediEvil: Resurrection Original Soundtrack}}
{{Empty section}}
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.{{Citation needed}}
==Soundtrack==
{{main|MediEvil: Resurrection OST}}
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.


===Tracklist===
===Tracklist===
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! style="width:20%;"| Length
! style="width:20%;"| Length
|-
|-
| style="text-align:center;"|  1 || "[[Welcome to Gallowmere]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:07
| style="text-align:center;"|  1 || Welcome to Gallowmere || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:07
|-
|-
| style="text-align:center;"|  2 || "[[The Spell]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:37
| style="text-align:center;"|  2 || The Spell || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:37
|-
|-
| style="text-align:center;"|  3 || "[[Home of the Dead]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:32
| style="text-align:center;"|  3 || Home of the Dead || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 6:32
|-
|-
| style="text-align:center;"|  4 || "[[A Fiery Confrontation]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
| style="text-align:center;"|  4 || A Fiery Confrontation || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
|-
|-
| style="text-align:center;"|  5 || "[[Comedy Corpses]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:21
| style="text-align:center;"|  5 || Comedy Corpses || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:21
|-
|-
| style="text-align:center;"|  6 || "[[Gallowmere Waltz]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:07
| style="text-align:center;"|  6 || Gallowmere Waltz || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:07
|-
|-
| style="text-align:center;"|  7 || "[[Hall of Heroes]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:15
| style="text-align:center;"|  7 || Hall of Heroes || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:15
|-
|-
| style="text-align:center;"|  8 || "[[Village of Madness]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
| style="text-align:center;"|  8 || Village of Madness || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
|-
|-
| style="text-align:center;"|  9 || "[[Hilltop Mausoleum]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:34
| style="text-align:center;"|  9 || Hilltop Mausoleum || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:34
|-
|-
| style="text-align:center;"| 10 || "[[Scurvy Docks]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:16
| style="text-align:center;"| 10 || Scurvy Docks || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 2:16
|-
|-
| style="text-align:center;"| 11 || "[[George the Pumpkin]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
| style="text-align:center;"| 11 || George the Pumpkin || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:15
|-
|-
| style="text-align:center;"| 12 || "[[Wheat Demons]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
| style="text-align:center;"| 12 || Wheat Demons || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 4:09
|-
|-
| style="text-align:center;"| 13 || "[[Zarok's Lair]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 1:49
| style="text-align:center;"| 13 || Zarok's Lair || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 1:49
|-
|-
| style="text-align:center;"| 14 || "[[A Hero Returns]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:36
| style="text-align:center;"| 14 || A Hero Returns || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:36
|-
|-
| style="text-align:center;"| 15 || "[[End Titles]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14
| style="text-align:center;"| 15 || End Titles || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14
|}
|}


==Promotion==
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==Release==
==Release==
''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Kendall, Nigel|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Howson, Greg}}</ref></sup>
''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Kendall, Nigel|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Howson, Greg}}</ref></sup>
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===Sales===
===Sales===
Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.<ref name="MediEvil Boards"/>
Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.{{Siteref|MediEvil-Boards-Ref|MediEvil developers - Q&A;|August 4, 2012}}
 
===Re-releases===
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==Credits==
{{Empty section}}
==Gallery==
==Gallery==
{{See also|Category:MediEvil: Resurrection images|l1=MediEvil: Resurrection images}}
{{See also|Category:MediEvil: Resurrection images|l1=MediEvil: Resurrection images}}