Saved game data (disambiguation): Difference between revisions

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    (Created page with "This page documents ''MediEvil'' '''saved game data''' formats. ==''MediEvil'' (1998 original)== A PlayStation Memory Card data block consists of 64 frames. ===Frame 0=== This frame always contains metadata for the saved data itself. {| class="wikitable" ! Name ! Offset ! Value ! Meaning |- | '''Signature''' | 0x0 | SC | Signature for all PS1 saved game data. |- | '''Icon Flag''' | 0x2 | 11 | This means the icon for the saved game consists of a single image. |- | '''...")
    (No difference)

    Revision as of 12:17, 20 November 2024

    This page documents MediEvil saved game data formats.

    MediEvil (1998 original)

    A PlayStation Memory Card data block consists of 64 frames.

    Frame 0

    This frame always contains metadata for the saved data itself.

    Name Offset Value Meaning
    Signature 0x0 SC Signature for all PS1 saved game data.
    Icon Flag 0x2 11 This means the icon for the saved game consists of a single image.
    Block Number 0x3 1 How many blocks the save will take up on a memory card.
    Title 0x4 MediEvil      Name of the saved game in Shift JIS format.
    Icon Colour Palette 0x96 00 80 05 00 04 04 22 0C 64 18 69 10 A7 1C CA 28 EE 24 2C 39 54 35 91 3D F4 49 37 5A BB 66 3F 7B Saved game icon colour palette.

    Frame 1

    This frame is used to store the saved game icon: MediEvil-Memory-Card.png

    Frames 2-3

    These frames are reserved for additional icons in case the icon is meant to be animated, but are unused by MediEvil.

    Frames 4-34

    These frames contain the actual MediEvil saved game data.

    Name Offset Value Meaning
    Signature 0x200 60SM Signature for MediEvil saved game data.
    Saved Games 0x204 0-2 The number of saved games.

    Frames 35 to 63

    These are unused.

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