Saved game data: Difference between revisions
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{{Original research|author=[[User:DansFriend|Dan's Friend]] and [[User:Lazlo52|Lazlo52]]}} | |||
This page documents ''[[MediEvil]]'' '''saved game data''' formats. | This page documents ''[[MediEvil]]'' '''saved game data''' formats. | ||
==''MediEvil'' (1998 original)== | ==''MediEvil'' (1998 original)== | ||
A PlayStation Memory Card data block consists of 64 frames. | A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long. | ||
===Frame 0=== | ===Frame 0=== | ||
This frame is the header for a block of PS1 saved data. | This frame is the header for a block of PS1 saved data. | ||
Line 7: | Line 8: | ||
! Name | ! Name | ||
! Offset | ! Offset | ||
! Length | |||
! Value | ! Value | ||
! Meaning | ! Meaning | ||
Line 12: | Line 14: | ||
| '''Magic''' | | '''Magic''' | ||
| 0x0 | | 0x0 | ||
| 2 | |||
| SC | | SC | ||
| Signature for all PS1 saved game data. | | Signature for all PS1 saved game data. | ||
|- | |- | ||
| '''Icon | | '''Icon flag''' | ||
| 0x2 | | 0x2 | ||
| 1 | |||
| 11 | | 11 | ||
| This means the icon for the saved game consists of a single image. | | This means the icon for the saved game consists of a single image. | ||
|- | |- | ||
| ''' | | '''Number of blocks''' | ||
|0x3 | | 0x3 | ||
| 1 | |||
| 1 | | 1 | ||
| How many blocks the save will take up on a memory card. | | How many blocks the save will take up on a memory card. | ||
Line 27: | Line 32: | ||
| '''Title''' | | '''Title''' | ||
| 0x4 | | 0x4 | ||
| 64 | |||
| MediEvil | | MediEvil | ||
| Name of the saved game in Shift JIS format. | | Name of the saved game in Shift JIS format. | ||
|- | |- | ||
| '''Icon | | '''Icon colour palette''' | ||
| 0x96 | | 0x96 | ||
| | | 32 | ||
| [[File:MediEvil1998-MemoryCardIconPalette.png]] | |||
| Saved game icon colour palette. | | Saved game icon colour palette. | ||
|} | |} | ||
===Frame 1=== | ===Frame 1=== | ||
This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]] | This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]] | ||
Line 42: | Line 50: | ||
These frames contain the actual ''MediEvil'' saved game data. | These frames contain the actual ''MediEvil'' saved game data. | ||
====File header==== | ====File header==== | ||
The | The header is 12 bytes long. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
! Offset | ! Offset | ||
! Length | |||
! Value | ! Value | ||
! Meaning | ! Meaning | ||
Line 51: | Line 60: | ||
|'''Magic''' | |'''Magic''' | ||
|0x0 | |0x0 | ||
|4 | |||
|60SM | |60SM | ||
|Signature for ''MediEvil'' saved game data. | |Signature for ''MediEvil'' saved game data. | ||
|- | |- | ||
|'''Saved | |'''Saved games''' | ||
|0x4 | |0x4 | ||
|1 | |||
|0-2 | |0-2 | ||
|The number of saved games. | |The number of saved games. | ||
|} | |} | ||
====Saved games==== | ====Saved games==== | ||
The file can hold a maximum of three saved games. Each saved game is | The file can hold a maximum of three saved games. Each saved game is 1360 bytes long. | ||
=====Saved game===== | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="5" | General | |||
|- | |||
! Name | ! Name | ||
! Offset | ! Offset | ||
! Length | |||
! Value | ! Value | ||
! Meaning | ! Meaning | ||
|- | |- | ||
|'''Save | |'''Checksum''' | ||
| 0x0 | |||
| 4 | |||
| Number | |||
| Used to verify save game integrity. Uses the Checksum-16 algorithm. | |||
|- | |||
|'''Save game count''' | |||
|0x6 | |0x6 | ||
|1 | |||
|Number | |Number | ||
|Number of times the game has been saved. | |Number of times the game has been saved. | ||
|- | |||
|'''Time played''' | |||
|0x1C | |||
|4 | |||
|Number | |||
|Time the player has played the game for. Displayed on the tombstones in the main menu and on the save game screen. | |||
|- | |||
|'''Current weapon''' | |||
|0x38 | |||
|1 | |||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Small Sword|01 - Broad Sword<br>02 - Magic Sword<br>03 - Throwing Daggers<br>04 - Axe<br>05 - Club<br>06 - Crossbow<br>07 - Chicken Drumsticks<br>08 - Arm<br>09 - Lightning<br>0A - Longbow<br>0B - Spear<br>0C - Hammer<br>0D Flaming Longbow<br>0E - Magic Longbow<br>0F - Good Lightning<br>10 - Dragon Armour<br>11 - Chaos Rune<br>12 - None}} | |||
|The weapon Dan is currently wielding. | |||
|- | |||
|'''Current shield''' | |||
|0x3C | |||
|1 | |||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - None|01 - Copper Shield<br>02 - Silver Shield<br>03 - Gold Shield}} | |||
|The shield Dan is currently wielding. If set without having set its durability in the inventory, it will immediately break. | |||
|- | |||
! colspan="5" | Inventory | |||
|- | |||
! Name | |||
! Offset | |||
! Length | |||
! Value | |||
! Meaning | |||
|- | |||
|'''Small Sword''' | |||
|0xAC | |||
|4 | |||
|0xFFFF | |||
|The default value is 0xFFFF, which means Dan doesn't have the Small Sword in his inventory. It is set to 0x0000 when Dan obtains it. | |||
|- | |||
|'''Copper Shield''' | |||
|0x134 | |||
|4 | |||
|0xFFFF | |||
|The default value is 0xFFFF, which means Dan doesn't have the Copper Shield in his inventory. It is set to 0x96 (150) when Dan obtains it, which is the durability of the shield. | |||
|} | |} | ||
===Frames 35 to 63=== | ===Frames 35 to 63=== | ||
These are unused. | These are unused. | ||
==Navigation== | ==Navigation== | ||
{{Empty section|Navigation}} | {{Empty section|Navigation}} | ||
[[Category:Files in MediEvil]] | [[Category:Files in MediEvil]] |
Revision as of 10:22, 21 November 2024
- The following article contains original research by Dan's Friend and Lazlo52.
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.
Frame 0
This frame is the header for a block of PS1 saved data.
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
File header
The header is 12 bytes long.
Name | Offset | Length | Value | Meaning |
---|---|---|---|---|
Magic | 0x0 | 4 | 60SM | Signature for MediEvil saved game data. |
Saved games | 0x4 | 1 | 0-2 | The number of saved games. |
Saved games
The file can hold a maximum of three saved games. Each saved game is 1360 bytes long.
Saved game
General | ||||
---|---|---|---|---|
Name | Offset | Length | Value | Meaning |
Checksum | 0x0 | 4 | Number | Used to verify save game integrity. Uses the Checksum-16 algorithm. |
Save game count | 0x6 | 1 | Number | Number of times the game has been saved. |
Time played | 0x1C | 4 | Number | Time the player has played the game for. Displayed on the tombstones in the main menu and on the save game screen. |
Current weapon | 0x38 | 1 | 00 - Small Sword
01 - Broad Sword |
The weapon Dan is currently wielding. |
Current shield | 0x3C | 1 | 00 - None
01 - Copper Shield |
The shield Dan is currently wielding. If set without having set its durability in the inventory, it will immediately break. |
Inventory | ||||
Name | Offset | Length | Value | Meaning |
Small Sword | 0xAC | 4 | 0xFFFF | The default value is 0xFFFF, which means Dan doesn't have the Small Sword in his inventory. It is set to 0x0000 when Dan obtains it. |
Copper Shield | 0x134 | 4 | 0xFFFF | The default value is 0xFFFF, which means Dan doesn't have the Copper Shield in his inventory. It is set to 0x96 (150) when Dan obtains it, which is the durability of the shield. |
Frames 35 to 63
These are unused.
|