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|video = {{#ev:youtube|https://youtu.be/nJTi2BLxNqo?si=FNB4ZOvuryq7fowi|autoresize="true"|alignment=center|||start=481&end=508}}
|video = {{#ev:youtube|https://youtu.be/nJTi2BLxNqo?si=FNB4ZOvuryq7fowi|autoresize="true"|alignment=center|||start=481&end=508}}
|caption = {{Speedrun.com User|NoobKillerRoof}}'s execution of Pools Of The Ancient Dead.
|caption = {{Speedrun.com User|NoobKillerRoof}}'s execution of Pools Of The Ancient Dead.
|wr=27s
|wr=42s
|glitches = [[Jacoghosting]]
|glitches = [[Jacoghosting]]
|collect = [[Energy Vial]] (optional)<br>[[Life Bottle]] (optional)
|collect = [[Energy Vial]] (optional)<br>[[Life Bottle]] (optional)
|proute = [[Speedrunning:The Enchanted Eart (1998) Any%|The Enchanted Earth]]
|proute = [[Speedrunning:The Enchanted Earth (1998) Any%|The Enchanted Earth]]
|nroute = [[Speedrunning:The Lake (1998) Any%|The Lake]]
|nroute = [[Speedrunning:The Lake (1998) Any%|The Lake]]
}}
}}
'''Pools Of The Ancient Dead''' is the sixth level in the Any% category of the original ''[[MediEvil (1998)|MediEvil]]''. The goal of this level is to reach the exit. You will not collect any items except for those needed to complete the level. You can, optionally, collect an [[Energy Vial]] and the 3rd [[Life Bottle]] in this level.
'''Pools Of The Ancient Dead''' is the seventh level in the Any% category of the original ''[[MediEvil (1998)|MediEvil]]''. The goal of this level is to reach the exit. You will not collect any items except for those needed to complete the level. You can, optionally, collect an [[Energy Vial]] and the 3rd [[Life Bottle]] in this level.
{{Notebox|'''Note''': This level starts with a cutscene. Remember to skip it by holding {{B|START}} after selecting the level from the [[Land Map]].}}
{{Notebox|'''Note''': This level starts with a cutscene. Remember to skip it by holding {{B|START}} after selecting the level from the [[Land Map]].}}
==Walkthrough==
==Walkthrough==
{{Notebox|'''Tip''': At the start of the level, while the black screen disappears, you can already control [[Sir Daniel Fortesque|Dan]]. Move towards Right/Top-Right to go in the correct direction.}}
{{Notebox|'''Tip''': At the start of the level, while the black screen disappears, you can already control [[Sir Daniel Fortesque|Dan]]. Move towards Right/Top-Right to go in the correct direction.}}
# Run forward onto the narrow passage and past the dilapidated building.
# Run forward onto the narrow passage and past the dilapidated building.
{{Notebox|'''Note''': This first building hides an energy vial. You can quickly grab it if you need to heal. Make sure to have any amount of extra life in your life bottles. If they are all empty, the [[Jacoghosting]] glitch in the next steps will fail because Dan's death will cause a Game Over.}}
{{Notebox|'''Note''': This first building hides an energy vial. You can quickly grab it if you need to heal. Make sure to have any amount of extra life in your Life Bottles. If they are all empty, the [[Jacoghosting]] glitch in the next steps will fail because Dan's death will cause a Game Over.}}
<ol start="2">
<ol start="2">
<li>Take the right path. At the end of it, dash and jump towards the island on the top right side, where the [[Soul Helmet]] can be seen.</li>
<li>Take the right path. At the end of it, dash and jump towards the island on the top right side, where the [[Soul Helmet]] can be seen.</li>
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<li>Perform the Jacoghosting glitch and reach the exit to leave the level.</li>
<li>Perform the Jacoghosting glitch and reach the exit to leave the level.</li>
</ol>
</ol>
{{Notebox|'''Note''': If you wait half a second longer before giving the helmet to the boat man, Dan will be a bit higher when you perform the glitch, allowing you to "run" towards Top-Right and collect the life bottle on the island, along with more energy vials on the way.}}
{{Notebox|'''Note''': If you wait half a second longer before giving the helmet to the Boat Man, Dan will be a bit higher when you perform the glitch, allowing you to "run" towards Top-Right and collect the Life Bottle on the island, along with more energy vials on the way.}}
<gallery>
<gallery>
MediEvil1998-Speedrunning-PoolsOfTheAncientDead-BoatMan-Jump.png|Picture 1: The position to reach to perform the dash-jump to reach the Boat Man platform.
MediEvil1998-Speedrunning-PoolsOfTheAncientDead-BoatMan-Jump.png|Picture 1: The position to reach to perform the dash-jump to reach the Boat Man platform.
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==Navigation==
==Navigation==
{{Speedrunning MediEvil Any%|state=n}}
{{Speedrunning MediEvil Any%|state=n}}
{{Speedrunning categories}}
{{DISPLAYTITLE:Speedrunning Pools Of The Ancient Dead  - ''MediEvil'' (1998) Any%}}
{{DISPLAYTITLE:Speedrunning Pools Of The Ancient Dead  - ''MediEvil'' (1998) Any%}}
[[Category:Speedrunning]]
[[Category:Speedrunning]]
[[Category:Speedrunning MediEvil (1998)]]
[[Category:Speedrunning MediEvil (1998)]]
[[Category:Speedrunning MediEvil (1998) Any%]]
[[Category:Speedrunning MediEvil (1998) Any%]]
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