Books in MediEvil: Difference between revisions
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A list of all the game's books. | A list of all the game's books. | ||
==Dan's Crypt== | ==Dan's Crypt== | ||
Book 1 - Level welcome | |||
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | ||
=====Book 2===== | =====Book 2 - Runes and gates===== | ||
When you're ready to leave this crypt you'll find an exit at the end of the hall. | When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway. | ||
=====Book 3===== | =====Book 3 - Inventory===== | ||
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller. | During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller. | ||
=====Book 4===== | =====Book 4 - Power Attack===== | ||
To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it. | To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it. | ||
=====Book 5===== | =====Book 5 - Buoyancy===== | ||
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition. | Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition. | ||
=====Book 6===== | =====Book 6 - About treasures===== | ||
Any Treasure that you find will go into your coin score, displayed in the top right of your display. | Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles. | ||
=====Book 7===== | =====Book 7 - About exits===== | ||
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | ||
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==The Graveyard== | ==The Graveyard== | ||
Book 1 - Welcome | |||
Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body. | |||
=====Book 2 - Rejuvenation Fountains===== | |||
Don't let zombies get you down. Tend those wounds by stepping into this fountain of rejuvenation. | |||
=====Book 3 - About Angel Statue===== | |||
Remember, nothing remains hidden under the gaze of an angel. | |||
=====Book 4 - Chalice===== | |||
[[File:Chalice-Small.png]]The object here is the chalice. Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set. | |||
=====Book 5 - About Skull Gates===== | |||
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the Stained Glass Demon has possession of the Skull Key. | |||
==Cemetery Hill== | |||
=====Book 1 - Obstructions===== | |||
Some obstructions can be smashed down with clubs and certain other weapons, try experimenting. | |||
=====Book 2 - Club===== | |||
The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break. | |||
=====Book 3 - Witch Coven Entrance===== | |||
Of great archaelogical Interest. Destroy the boulder and plunder the valuable treasures within. | |||
=====Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts===== | |||
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight. | |||
Wtiches have been known to offer help to the quesing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans. | |||
Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given. | |||
If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon. | |||
=====Book 5 - Exploration===== | |||
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards. | |||
==The Hilltop Mausoleum== | |||
=====Book 1 - About Mausoleum===== | |||
You are entering a house of pain! Rumors abound of evil doings in the secret catacombs below this very Hall. | |||
=====Book 2 - Imps===== | |||
Watch out for sticky-fingered imps. These thieves will strip you down to your armored undies. | |||
=====Book 3 - Awakening the Demon===== | |||
The Stained Glass Demon is the Master of the Mausoleum. His wretched soul lies preserved inside a frozen glass heart. Shrouded in a veil of darkness beneath the Mausoleum you will find this pre-frozen menace. | |||
=====Book | =====Book 4 - Sheet Music===== | ||
The would be Phantom of the Opera longs to play a new tune, but he seems doomed to repeat the same chords of despair over and over. | |||
==Return to the Graveyard== | |||
=====Book 1 - Secret Treasure===== | |||
Who's a clever skeleton then? Remember that there are many more secret areas like this throughout the land of Gallowmere, some offering more than just treasure! | |||
=====Book 2 - About Skull Gates===== | |||
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; ">The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the Stained Glass Demon has possession of the Skull Key.</p> | |||
= | <p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; ">Book 3 - Gaining Daring Dash ability</p> | ||
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; ">Want to be faster on your feet? Want to be able to bash down walls by charging into them? All you have to do is defeat the evil Guardians of the Graveyard and gain this new ability! you will never know why you left the grave without it!</p> | |||
==Scarecrow Fields== |
Revision as of 19:08, 14 April 2011
A list of all the game's books.
Dan's Crypt
Book 1 - Level welcome You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life.
Book 2 - Runes and gates
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway.
Book 3 - Inventory
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller.
Book 4 - Power Attack
To do a power attack, press and hold the File:PSB-S.png button on the Controller for a second or two and then release it.
Book 5 - Buoyancy
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition.
Book 6 - About treasures
Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles.
Book 7 - About exits
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime.
The Graveyard
Book 1 - Welcome Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body.
Book 2 - Rejuvenation Fountains
Don't let zombies get you down. Tend those wounds by stepping into this fountain of rejuvenation.
Book 3 - About Angel Statue
Remember, nothing remains hidden under the gaze of an angel.
Book 4 - Chalice
File:Chalice-Small.pngThe object here is the chalice. Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set.
Book 5 - About Skull Gates
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the Stained Glass Demon has possession of the Skull Key.
Cemetery Hill
Book 1 - Obstructions
Some obstructions can be smashed down with clubs and certain other weapons, try experimenting.
Book 2 - Club
The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break.
Book 3 - Witch Coven Entrance
Of great archaelogical Interest. Destroy the boulder and plunder the valuable treasures within.
Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight.
Wtiches have been known to offer help to the quesing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans.
Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given.
If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon.
Book 5 - Exploration
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards.
The Hilltop Mausoleum
Book 1 - About Mausoleum
You are entering a house of pain! Rumors abound of evil doings in the secret catacombs below this very Hall.
Book 2 - Imps
Watch out for sticky-fingered imps. These thieves will strip you down to your armored undies.
Book 3 - Awakening the Demon
The Stained Glass Demon is the Master of the Mausoleum. His wretched soul lies preserved inside a frozen glass heart. Shrouded in a veil of darkness beneath the Mausoleum you will find this pre-frozen menace.
Book 4 - Sheet Music
The would be Phantom of the Opera longs to play a new tune, but he seems doomed to repeat the same chords of despair over and over.
Return to the Graveyard
Book 1 - Secret Treasure
Who's a clever skeleton then? Remember that there are many more secret areas like this throughout the land of Gallowmere, some offering more than just treasure!
Book 2 - About Skull Gates
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the Stained Glass Demon has possession of the Skull Key.
Book 3 - Gaining Daring Dash ability
Want to be faster on your feet? Want to be able to bash down walls by charging into them? All you have to do is defeat the evil Guardians of the Graveyard and gain this new ability! you will never know why you left the grave without it!