Draft:Nina Kristensen: Difference between revisions

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    {{Infobox personnel
    {{Infobox personnel
    |image =
    |medievil=Level Modelling<br>Additional Character Animation
    |medievil=Level Modelling<br>Additional Character Animation
    |medievil2=Art Management
    |medievil2=Art Management
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    *'''Previous Jobs''': Technical Drawing, Contracting
    *'''Previous Jobs''': Technical Drawing, Contracting
    =====INVOLVEMENT=====
    =====INVOLVEMENT=====
    '''What was your role in designing MediEvil?'''<br />I worked mainly on the construction of maps, levels and environments in which the characters move. I worked with Mike Philbin. Between the two of us, we have almost done everything with regards to this part of the project. I also animated some of the characters, ants, witches, little hands and rats. . . little things. . . Mr. Organ is a strange little character who appears only once in the game and is a kind of little secret. . . He sits and plays the organ, looking a little ghostly and half crazy. . .
    '''What did you actually do on MediEvil?'''<br />I worked primarily on constructing the maps, the levels, the environments that the guy runs around in. I worked with [[Mike Philbin]] on that. Between us we pretty much did the whole lot. What I did as well was animate some of the characters, the ants and the witches and the little hands, rats. . . little bits and pieces. . . [[Mr Organ]] is a strange little character that appears only once in the game and he's sort of a little secret. . . He just sits there and plays an organ, a bit ghostly and crazy-looking. . .
    '''Does he turn up in a certain level?'''<br />Yes, he is sitting in the desecrated church. . .


    '''So he has a secret?'''<br />Yes, a little puzzle about him.
    '''Is he on a particular level?'''<br />Yeah. He's in the desacrated church. . .


    '''Does it have to be discovered to advance in the game?'''<br />No, it's optional.
    '''So he's got a secret?'''<br />Yeah, there's a little puzzle involving him.


    '''Is this part of the game the part that you consider "your" part and that you are really happy with.'''<br />Yes, it's one of my favorite parts.
    '''Do you have to do it to get through the game?'''<br />No, it's a little option on the side.
     
    '''Is that the part of the game you look at and think that's your part and you're really pleased with it.'''<br />Yeah, that's one of my favourite parts.
    =====GRAVEYARD HASSLE=====
    =====GRAVEYARD HASSLE=====
    '''What's the bit you sweated most over - the bit you went over again and again. . . The most hassle?'''<br />The very first level I think has caused the entire team the most hassle. . . The graveyard.
    '''What's the bit you sweated most over - the bit you went over again and again. . . The most hassle?'''<br />The very first level I think has caused the entire team the most hassle. . . The graveyard.
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    '''Is that because it was the first level and you wanted it to be right?'''<br />It was the first level we made and it's gone through so many changes. You know, it was a sort of practice first time round so that one has evolved immensely. I hate it now! I'll be very happy if I never have to touch that level again.
    '''Is that because it was the first level and you wanted it to be right?'''<br />It was the first level we made and it's gone through so many changes. You know, it was a sort of practice first time round so that one has evolved immensely. I hate it now! I'll be very happy if I never have to touch that level again.


    '''But you are working on a new project now so you do not have to go back to it.'''<br />Yes, I am working on a new project.
    '''But you're working on another project now so you're away from it.'''<br />Yeah, I'm working on a new project.


    '''So in a few months, you will go back there, look at it and it will please you.'''<br />Oh yes, I like to play it, I do not want to have to change it again, that's all.
    '''So in a few months you'll go back to it and look at it and it'll be alright.'''<br />Oh yeah, I enjoy playing it, I just don't want to have to alter it ever again.
    =====WORKING DAY=====
    =====WORKING DAY=====
    '''What's your working day like when you are here? What do you actually do?'''<br />Come in. Usually I'd know what I'd be working on. Constructing a map or a character. Sometimes animation which is a really nice change. In the later stages of the project, the last few months, it's been a lot of time fixing so it's been quite monotonous and no longer exciting like the first few days by the fact that I've no artistic input any more. But at the start it was very exciting because you have a new map to build or a new character. . .
    '''What's your working day like when you are here? What do you actually do?'''<br />Come in. Usually I'd know what I'd be working on. Constructing a map or a character. Sometimes animation which is a really nice change. In the later stages of the project, the last few months, it's been a lot of time fixing so it's been quite monotonous and no longer exciting like the first few days by the fact that I've no artistic input any more. But at the start it was very exciting because you have a new map to build or a new character. . .


    '''So you come here in the morning at what time - 9 or 10?'''<br />I start at 10. . .
    '''So you come in in the morning at about what kind of time - 9 o'clock or 10?'''<br />I'm at 10 o'clock. . .


    '''Are you here until 6?'''<br />Yes. Half past six. . . except when things go wrong.
    '''Are you around till 6?'''<br />Yeah. Half six. . . unless something went wrong.


    '''Long nights?'''<br />Very, very few. The graphics team is well organised. Everything under control.
    '''Late nights?'''<br />Very, very few. The art team is pretty sorted. Pretty under control.


    '''You seem to be a normal person. . . ? '''<br />We work very well together, actually.
    '''You seem to be a normal person. . . ? '''<br />We work very well together, actually.
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    '''. . . ! '''<br />Well, when it comes to work, yes. I am not an early bird.
    '''. . . ! '''<br />Well, when it comes to work, yes. I am not an early bird.
    =====NICE IS THE OPERATIVE WORD=====
    =====NICE IS THE OPERATIVE WORD=====
    '''Are you working here?'''<br />Um, in Cambridge.
    '''Do you work here?'''<br />Well, in Cambridge.


    '''Do you drive here by car?'''<br />Yes, I drive.
    '''So you drive down?'''<br />Yeah, I drive.


    '''And, how do you like it?'''<br />Cambridge is nice city to live in. Nice is the operative word. Working there is not very exciting, but it's nice.
    '''How do you find it?'''<br />Cambridge is a nice place to live. Nice is the operative word. It's not a very exciting place to work, but it's nice.


    '''Is it due to the students?'''<br />No, it's not because of the students. There is no nightlife after 23:00 in general.
    '''Is it the students?'''<br />No, it's not really the students. There's no nightlife beyond 11 o'clock, generally speaking.


    '''Would you like to stay in London?'''<br />I love London but my work is here. . . This new project really fascinates me. I have a new title: "art manager" on this project.
    '''Would you like to come down to London?'''<br />I really like London but obviously my job's here. . . This new project's very exciting for me. I've got a new job - lead artist on the project.


    '''Does this entail a lot of responsibilities?'''<br />Yes, lots of responsibilities but a lot of fun too.
    '''Lots of responsibility doing that?'''<br />Yeah, lots of responsibilities but a lot of fun too.
    =====SOMETHING LIKE THAT=====
    =====SOMETHING LIKE THAT=====
    '''If you could do any job what would it be?'''<br />I'd probably have to be a sculptor, I think. Or something like that.
    '''If you could do any job what would it be?'''<br />I'd probably have to be a sculptor, I think. Or something like that.
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    '''So this is the right job for you?'''<br />Yes, I like it here.
    '''So this is the right job for you?'''<br />Yes, I like it here.


    '''It seems that the people who work on the games are all relatively satisfied with their work. They sometimes complain about the company or something, but the reality is that they are creative. . . Back on topic. . . What's your favorite drink?'''<br />Is this about Colin?! . . . Poison, pure poison. Vodka is my favorite alcohol. Vodka with a lemon soft drink or something else.
    '''One thing about games is that most people seem quite happy about the job that they're doing. They might whinge about the company or something but the actual fact that they're being creative. . . Coming back to this now. . . What do you drink?'''<br />Is this about Colin?! . . . Poison, absolute poison. Vodka would be my spirit. Vodka lemon soda or something.
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    [[Category:Corporate]]
    [[Category:Personnel]]
    [[Category:People]]
    [[Category:Sources]]
    [[Category:Interviews]]
    [[Category:Interviews]]

    Latest revision as of 07:00, 26 July 2023

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
    Nina Kristensen
    Credits
    MediEvil (1998) Level Modelling
    Additional Character Animation
    MediEvil 2 Art Management

    Interviews

    MediEvil EU site

    1998[1]

    • Education: Industrial Design at Australian University specialised in International Multimedia
    • Joined Millennium/Sony: 1996
    • Nationality: Australian
    • Previous Jobs: Technical Drawing, Contracting
    INVOLVEMENT

    What did you actually do on MediEvil?
    I worked primarily on constructing the maps, the levels, the environments that the guy runs around in. I worked with Mike Philbin on that. Between us we pretty much did the whole lot. What I did as well was animate some of the characters, the ants and the witches and the little hands, rats. . . little bits and pieces. . . Mr Organ is a strange little character that appears only once in the game and he's sort of a little secret. . . He just sits there and plays an organ, a bit ghostly and crazy-looking. . .

    Is he on a particular level?
    Yeah. He's in the desacrated church. . .

    So he's got a secret?
    Yeah, there's a little puzzle involving him.

    Do you have to do it to get through the game?
    No, it's a little option on the side.

    Is that the part of the game you look at and think that's your part and you're really pleased with it.
    Yeah, that's one of my favourite parts.

    GRAVEYARD HASSLE

    What's the bit you sweated most over - the bit you went over again and again. . . The most hassle?
    The very first level I think has caused the entire team the most hassle. . . The graveyard.

    Is that because it was the first level and you wanted it to be right?
    It was the first level we made and it's gone through so many changes. You know, it was a sort of practice first time round so that one has evolved immensely. I hate it now! I'll be very happy if I never have to touch that level again.

    But you're working on another project now so you're away from it.
    Yeah, I'm working on a new project.

    So in a few months you'll go back to it and look at it and it'll be alright.
    Oh yeah, I enjoy playing it, I just don't want to have to alter it ever again.

    WORKING DAY

    What's your working day like when you are here? What do you actually do?
    Come in. Usually I'd know what I'd be working on. Constructing a map or a character. Sometimes animation which is a really nice change. In the later stages of the project, the last few months, it's been a lot of time fixing so it's been quite monotonous and no longer exciting like the first few days by the fact that I've no artistic input any more. But at the start it was very exciting because you have a new map to build or a new character. . .

    So you come in in the morning at about what kind of time - 9 o'clock or 10?
    I'm at 10 o'clock. . .

    Are you around till 6?
    Yeah. Half six. . . unless something went wrong.

    Late nights?
    Very, very few. The art team is pretty sorted. Pretty under control.

    You seem to be a normal person. . . ? 
    We work very well together, actually.

    . . . ! 
    Well, when it comes to work, yes. I am not an early bird.

    NICE IS THE OPERATIVE WORD

    Do you work here?
    Well, in Cambridge.

    So you drive down?
    Yeah, I drive.

    How do you find it?
    Cambridge is a nice place to live. Nice is the operative word. It's not a very exciting place to work, but it's nice.

    Is it the students?
    No, it's not really the students. There's no nightlife beyond 11 o'clock, generally speaking.

    Would you like to come down to London?
    I really like London but obviously my job's here. . . This new project's very exciting for me. I've got a new job - lead artist on the project.

    Lots of responsibility doing that?
    Yeah, lots of responsibilities but a lot of fun too.

    SOMETHING LIKE THAT

    If you could do any job what would it be?
    I'd probably have to be a sculptor, I think. Or something like that.

    Do you like that?
    Yeah, quite a lot.

    Do you do it in your spare time as well?
    I haven't done any for a very long time but I can see that I'm very lucky actually. I get to be very creative at work, which is nice.

    So if you did not have your work here, would you probably be a sculptor?
    Yes. Yes. I have to be creative. Luckily, I'm getting paid for it!

    So this is the right job for you?
    Yes, I like it here.

    One thing about games is that most people seem quite happy about the job that they're doing. They might whinge about the company or something but the actual fact that they're being creative. . . Coming back to this now. . . What do you drink?
    Is this about Colin?! . . . Poison, absolute poison. Vodka would be my spirit. Vodka lemon soda or something.

    References

    1. MediEvil Sorcerers - Nina Kristensen on MediEvil Official EU Website (archived version).