Saved game data (disambiguation): Difference between revisions

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    This page documents ''[[MediEvil]]'' '''saved game data''' formats.
    A '''saved game''' is a piece of digitally stored information about the progress of a player in a video game.
    ==''MediEvil'' (1998 original)==
    A PlayStation Memory Card data block consists of 64 frames.
    ===Frame 0===
    This frame is the header for a block of PS1 saved data.
    {| class="wikitable"
    ! Name
    ! Offset
    ! Value
    ! Meaning
    |-
    | '''Magic'''
    | 0x0
    | SC
    | Signature for all PS1 saved game data.
    |-
    | '''Icon Flag'''
    | 0x2
    | 11
    | This means the icon for the saved game consists of a single image.
    |-
    | '''Block Number'''
    |0x3
    | 1
    | How many blocks the save will take up on a memory card.
    |-
    | '''Title'''
    | 0x4
    | MediEvil     
    | Name of the saved game in Shift JIS format.
    |-
    | '''Icon Colour Palette'''
    | 0x96
    | [[File:MediEvil1998-MemoryCardIconPalette.png]]
    | Saved game icon colour palette.
    |}


    ===Frame 1===
    The following pages document ''[[MediEvil]]'' '''saved game data''' formats:
    This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]]
    *[[Saved game data in MediEvil (1998)|Saved game data in ''MediEvil'' (1998)]]
    ===Frames 2-3===
    *[[Saved game data in MediEvil 2)|Saved game data in ''MediEvil 2'']]
    These frames are reserved for additional images in case the icon is meant to be animated, but are unused by ''MediEvil''.
    *[[Saved game data in MediEvil: Resurrection|Saved game data in ''MediEvil: Resurrection'']]
    ===Frames 4-34===
    *[[Saved game data in MediEvil (2019)|Saved game data in ''MediEvil'' (2019)]]
    These frames contain the actual ''MediEvil'' saved game data.
    {{disambig}}
    ====File header====
    __DISAMBIG__
    The header is 12 bytes long.
    {| class="wikitable"
    ! Name
    ! Offset
    ! Value
    ! Meaning
    |-
    |'''Magic'''
    |0x0
    |60SM
    |Signature for ''MediEvil'' saved game data.
    |-
    |'''Saved Games'''
    |0x4
    |0-2
    |The number of saved games.
    |}
    ====Saved games====
    The file can hold a maximum of three saved games. Each saved game is 1360 bytes long.
    =====Saved game=====
    {| class="wikitable"
    ! Name
    ! Offset
    ! Value
    ! Meaning
    |-
    |'''Checksum'''
    | 0x0
    | Number
    | Used to verify save game integrity. Uses the Checksum-16 algorithm.
    |-
    |'''Save game number'''
    |0x6
    |Number
    |Number of times the game has been saved.
    |-
    |'''Time played'''
    |0x1C
    |Number
    |Time the player has played the game for. Displayed on the tombstones in the main menu.
    |}
     
    ===Frames 35 to 63===
    These are unused.
    ==Navigation==
    {{Empty section|Navigation}}
    [[Category:Files in MediEvil]]

    Latest revision as of 02:16, 24 November 2024

    A saved game is a piece of digitally stored information about the progress of a player in a video game.

    The following pages document MediEvil saved game data formats:

    This disambiguation page lists articles associated with the title Saved game data.
    If an internal link led you here, you may wish to change the link to point directly to the intended article.