MediEvil 2: Difference between revisions

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===New Features===
===New Features===
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. For example, to equip a close-range weapon, like a sword or an axe, and a projectile weapon, like a crossbow or a gatling gun. By default, [[File:L1.png]] + [[File:PSB-S.png]] changes weapon.
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. For example, to equip a close-range weapon, like a sword or an axe, and a projectile weapon, like a crossbow or a gatling gun. By default, [[File:L1.png|link=|alt=]] + [[File:PSB-S.png|link=|alt=]] changes weapon.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. [[File:L1.png]] + [[File:PSB-T.png]] switches between Dan and his head, or puts it back on when standing over it.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. [[File:L1.png|link=|alt=]] + [[File:PSB-T.png|link=|alt=]] switches between Dan and his head, or puts it back on when standing over it.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
===Changes===
===Changes===
*'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level.
*'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level.