Energy Counter: Difference between revisions

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    {{Cut content}}[[File:EnergyICO.png|right|30px]]The '''Energy Counter''' was a part of the HUD in earlier versions of ''[[MediEvil]]''. It served as a counter for [[Energy Bones]] before being replaced with the [[Life Bar]].
    {{Cut content}}[[File:EnergyICO.png|right|30px]]
    [[File:Energy Counter.jpg|thumb|220x220px|Energy Counter located up at the top left of HUD]]
    The '''Energy Counter''' was a part of the HUD in earlier versions of ''[[MediEvil]]''. It served as a counter for [[Energy Bones]] before being replaced with the [[Life Bar]].


    It could hold up to 99 Energy Bones at once. If it reached zero, a [[Life]] would be removed from the [[Life Counter]], resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.{{Gameref|Rolling-Demo}}
    It could hold up to 99 Energy Bones at once. If it reached zero, a [[Life]] would be removed from the [[Life Counter]], resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.{{Gameref|Rolling-Demo}}

    Revision as of 19:21, 2 November 2019

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    File:Energy Counter.jpg
    Energy Counter located up at the top left of HUD

    The Energy Counter was a part of the HUD in earlier versions of MediEvil. It served as a counter for Energy Bones before being replaced with the Life Bar.

    It could hold up to 99 Energy Bones at once. If it reached zero, a Life would be removed from the Life Counter, resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.[1]

    References

    1. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.