Severed Hands: Difference between revisions
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(Added an infobox, along with some minor info expansion and another given name founded in one of the first MediEvil game's concept arts.) |
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'''Hands''' can be found in each of the [[MediEvil games|''MediEvil'' games]]. | {{Infobox character | ||
|medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] | |||
|medievil2 = All levels <small>(excluding boss levels)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]] | |||
|soul = {{NoSoul}} | |||
|aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> | |||
}} | |||
'''Hands''' are severed zombie hands that can be found in each of the [[MediEvil games|''MediEvil'' games]]. | |||
==Involvement== | |||
===''[[MediEvil]] / [[MediEvil: Resurrection]]''=== | ===''[[MediEvil]] / [[MediEvil: Resurrection]]''=== | ||
Revision as of 20:34, 5 April 2019
Severed Hands | |||
---|---|---|---|
Biographical information | |||
AKA | Shy Hands[1] | ||
Gameplay information | |||
Soul type | No soul |
Hands are severed zombie hands that can be found in each of the MediEvil games.
Involvement
MediEvil / MediEvil: Resurrection
Smashing a hand with a Club or Hammer gives 1 to 2G.
MediEvil 2
The hands cannot be smashed and can be used for the Dan-hand ability instead.
Gallery
<tabber Screenshots="'"`UNIQ--gallery-00000001-QINU`"' </tabber>">Resurrection= <tabber> </tabber>
Trivia
- According to Tom Saunter, the hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]
References
- ↑ MediEvil's design history by Jay Gunn Story Art.
- ↑ "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it was my duty to the players!" — Tom Saunter on Facebook.