Severed Hands: Difference between revisions
DansFriend (talk | contribs) |
DansFriend (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Infobox character | {{Infobox character | ||
| name = Severed Hands {{BookOfGallowmereCategory|Enemy}} | | name = Severed Hands {{BookOfGallowmereCategory|Enemy}} | ||
|image = [[File:SeveredHandPS4.png|thumb]] | |||
|medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] | |medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] | ||
|medievil2 = All levels <small>(excluding boss battles)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]] | |medievil2 = All levels <small>(excluding boss battles)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]] | ||
Line 6: | Line 7: | ||
|aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> | |aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> | ||
}} | }} | ||
'''Severed Hands''' are zombie hands that | '''Severed Hands''' are zombie hands that could be found frantically running around during the events of 1386 in [[Gallowmere]] and 1886 in [[London]]. | ||
==Story== | ==Story== | ||
===''[[MediEvil]]''=== | ===''[[MediEvil]]''=== | ||
Sir Dan can encounter these hands after his resurrection in 1386. Smashing a severed hand with a [[Club]] or [[Hammer]] gives him 1 to 2[[G]]. | |||
Smashing a severed hand with a [[Club]] or [[Hammer]] gives 1 to 2[[G]]. | |||
===''[[MediEvil 2]] ''=== | ===''[[MediEvil 2]] ''=== | ||
The hands cannot be smashed at all, but can be used for the [[Dan-hand]] ability instead. | During [[The Autumn of Death]], severed hands make a return to the world. They cannot be smashed by Sir Dan at all, but can be used for the [[Dan-hand]] ability instead. | ||
==Development== | ==Development== | ||
Line 23: | Line 23: | ||
==Gallery== | ==Gallery== | ||
<gallery widths="170"> | <gallery widths="170"> | ||
ShyHandsConceptArt.png|Concept art. | ShyHandsConceptArt.png|Concept art. | ||
HandResurrection.jpg|A hand running around the cemetery. | HandResurrection.jpg|A hand running around the cemetery. | ||
SeveredHandResurrection.png|Model. | SeveredHandResurrection.png|Model. | ||
</gallery> | </gallery> | ||
==References== | ==References== |
Revision as of 15:29, 26 June 2020
Severed Hands | |||
---|---|---|---|
[[Image:|250px]] | |||
Biographical information | |||
AKA | Shy Hands[1] | ||
Gameplay information | |||
Soul type | No soul |
Severed Hands are zombie hands that could be found frantically running around during the events of 1386 in Gallowmere and 1886 in London.
Story
MediEvil
Sir Dan can encounter these hands after his resurrection in 1386. Smashing a severed hand with a Club or Hammer gives him 1 to 2G.
MediEvil 2
During The Autumn of Death, severed hands make a return to the world. They cannot be smashed by Sir Dan at all, but can be used for the Dan-hand ability instead.
Development
According to Tom Saunter, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]
Related trophy
That's Just Mean! Smash a severed hand. |
Gallery
- ShyHandsConceptArt.png
Concept art.
- HandResurrection.jpg
A hand running around the cemetery.
- SeveredHandResurrection.png
Model.
References
- ↑ MediEvil's design history by Jay Gunn Story Art.
- ↑ "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!" — Tom Saunter on Facebook.