Draft:MediEvil: Legends: Difference between revisions

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|genre = Hack-and-slash
|genre = Hack-and-slash
|modes = Single-player}}
|modes = Single-player}}
'''''MediEvil: Legends''''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee.
'''''MediEvil: Legends''''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_prototypes four game prototypes] developed by students of the University of Abertay Dundee.
==Gameplay==
==Gameplay==
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>http://gearclank.weebly.com/medievil-legends.html</ref>
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>http://gearclank.weebly.com/medievil-legends.html</ref>

Revision as of 16:53, 17 April 2014

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
MediEvil: Legends
[[Image:File:MediEvil Legends|250px]]
Platform(s) PlayStation Portable
Mode(s) Single-player

MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

Gameplay

The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

References

Template:Games