MediEvil: Legends: Difference between revisions
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|name = MediEvil: Legends | |name = MediEvil: Legends | ||
|image = [[File:MediEvil Legends|230px|center]] | |image = [[File:MediEvil Legends|230px|center]] | ||
|platforms = | |platforms = PlayStation Portable | ||
|release = Unreleased | |release = Unreleased | ||
|genre = Hack-and-slash | |genre = Hack-and-slash | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{Games}} | |||
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[[Category:Game prototypes]] | [[Category:Game prototypes]] |
Revision as of 21:23, 18 May 2021
MediEvil: Legends | ||
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[[Image:|250px]] | ||
Platform(s) | PlayStation Portable | |
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
References
- ↑ MediEvil Legends on Gearclank: James Dobson's Webspace.