Draft:Musket Knights: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
|name = Musket Knight
|name = Musket Knight
|aka = Gun Zombie
|aka = Gun Zombie, Musket-Wielding Guard{{Gameref|MED2-Prima}}
|soul = {{BadSoul}}
|soul = {{BadSoul}}
|image = [[File:MusketKnight.png]]
|image = [[File:MusketKnight.png]]
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== Trivia ==
== Trivia ==
*Interestingly, if Dan cuts off their legs, they will always fire at him regardless of how far he is.
*Interestingly, if Dan cuts off their legs, they will always fire at him regardless of how far he is.
==References==
{{reflist}}


[[it:Manichini vivi]]
[[it:Manichini vivi]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:MediEvil 2 enemies]]
[[Category:MediEvil 2 enemies]]

Revision as of 20:58, 9 November 2014

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
Musket Knight
[[Image:File:MusketKnight.png|250px]]
Biographical information
AKA Gun Zombie, Musket-Wielding Guard
Gameplay information
Soul type Template:BadSoul

Musket Knights are enemies MediEvil 2. They can be found in The Museum level.

Involvement

Similar to Boiler Guards from the first game, if Daniel comes within their sights, they will shoot at him or bash him with their guns if he is close enough. After taking some damage from Dan, their legs fall off.


Trivia

  • Interestingly, if Dan cuts off their legs, they will always fire at him regardless of how far he is.

References