Saved game data: Difference between revisions
DansFriend (talk | contribs) (Created page with "This page documents ''MediEvil'' '''saved game data''' formats. ==''MediEvil'' (1998 original)== A PlayStation Memory Card data block consists of 64 frames. ===Frame 0=== This frame always contains metadata for the saved data itself. {| class="wikitable" ! Name ! Offset ! Value ! Meaning |- | '''Signature''' | 0x0 | SC | Signature for all PS1 saved game data. |- | '''Icon Flag''' | 0x2 | 11 | This means the icon for the saved game consists of a single image. |- | '''...") |
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A PlayStation Memory Card data block consists of 64 frames. | A PlayStation Memory Card data block consists of 64 frames. | ||
===Frame 0=== | ===Frame 0=== | ||
This frame | This frame is the header for a block of PS1 saved data. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
Line 10: | Line 10: | ||
! Meaning | ! Meaning | ||
|- | |- | ||
| ''' | | '''Magic''' | ||
| 0x0 | | 0x0 | ||
| SC | | SC | ||
Line 36: | Line 36: | ||
|} | |} | ||
===Frame 1=== | ===Frame 1=== | ||
This frame is used to store | This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]] | ||
===Frames 2-3=== | ===Frames 2-3=== | ||
These frames are reserved for additional | These frames are reserved for additional images in case the icon is meant to be animated, but are unused by ''MediEvil''. | ||
===Frames 4-34=== | ===Frames 4-34=== | ||
These frames contain the actual ''MediEvil'' saved game data. | These frames contain the actual ''MediEvil'' saved game data. | ||
Line 47: | Line 47: | ||
! Meaning | ! Meaning | ||
|- | |- | ||
|''' | |'''Magic''' | ||
|0x200 | |0x200 | ||
|60SM | |60SM |
Revision as of 13:28, 20 November 2024
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames.
Frame 0
This frame is the header for a block of PS1 saved data.
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x0 | SC | Signature for all PS1 saved game data. |
Icon Flag | 0x2 | 11 | This means the icon for the saved game consists of a single image. |
Block Number | 0x3 | 1 | How many blocks the save will take up on a memory card. |
Title | 0x4 | MediEvil | Name of the saved game in Shift JIS format. |
Icon Colour Palette | 0x96 | 00 80 05 00 04 04 22 0C 64 18 69 10 A7 1C CA 28 EE 24 2C 39 54 35 91 3D F4 49 37 5A BB 66 3F 7B | Saved game icon colour palette. |
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x200 | 60SM | Signature for MediEvil saved game data. |
Saved Games | 0x204 | 0-2 | The number of saved games. |
Frames 35 to 63
These are unused.
|