Saved game data: Difference between revisions
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| '''Icon Colour Palette''' | | '''Icon Colour Palette''' | ||
| 0x96 | | 0x96 | ||
| | | [[File:MediEvil1998-MemoryCardIconPalette.png]] | ||
| Saved game icon colour palette. | | Saved game icon colour palette. | ||
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===Frame 1=== | ===Frame 1=== | ||
This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]] | This frame is used to store a PS1 saved game icon: [[File:MediEvil-Memory-Card.png|16px]] |
Revision as of 16:50, 20 November 2024
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames.
Frame 0
This frame is the header for a block of PS1 saved data.
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
File header
The file header is 12 bytes long.
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x0 | 60SM | Signature for MediEvil saved game data. |
Saved Games | 0x4 | 0-2 | The number of saved games. |
Saved games
The file can hold a maximum of three saved games. Each saved game is 550 bytes long.
Name | Offset | Value | Meaning |
---|---|---|---|
Save Game Number | 0x6 | Number | Number of times the game has been saved. |
Frames 35 to 63
These are unused.
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