Saved game data (disambiguation): Difference between revisions
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These frames contain the actual ''MediEvil'' saved game data. | These frames contain the actual ''MediEvil'' saved game data. | ||
====File header==== | ====File header==== | ||
The | The header is 12 bytes long. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
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====Saved games==== | ====Saved games==== | ||
The file can hold a maximum of three saved games. Each saved game is 550 bytes long. | The file can hold a maximum of three saved games. Each saved game is 550 bytes long. | ||
=====Saved game===== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
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! Value | ! Value | ||
! Meaning | ! Meaning | ||
|- | |||
|'''Checksum''' | |||
| 0x0 | |||
| Number | |||
| Used to verify save game file integrity. Uses the Checksum-16 algorithm. | |||
|- | |- | ||
|'''Save Game Number''' | |'''Save Game Number''' |
Revision as of 17:04, 20 November 2024
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames.
Frame 0
This frame is the header for a block of PS1 saved data.
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
File header
The header is 12 bytes long.
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x0 | 60SM | Signature for MediEvil saved game data. |
Saved Games | 0x4 | 0-2 | The number of saved games. |
Saved games
The file can hold a maximum of three saved games. Each saved game is 550 bytes long.
Saved game
Name | Offset | Value | Meaning |
---|---|---|---|
Checksum | 0x0 | Number | Used to verify save game file integrity. Uses the Checksum-16 algorithm. |
Save Game Number | 0x6 | Number | Number of times the game has been saved. |
Frames 35 to 63
These are unused.
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