Interview:Edge, August 1996: Difference between revisions

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Technically, things are shaping up nicely. All the game characters and backgrounds are true 3D objects (either texture mapped, Gouraud, or flat shaded), lit with parallel ambient and point light effects, with the realtime 3D display engine delivering an update of 30fps. If the game matches the technical expertise and the imagination and thoroughness of the design, ''Medievil'' could be a serious contender early next year.
Technically, things are shaping up nicely. All the game characters and backgrounds are true 3D objects (either texture mapped, Gouraud, or flat shaded), lit with parallel ambient and point light effects, with the realtime 3D display engine delivering an update of 30fps. If the game matches the technical expertise and the imagination and thoroughness of the design, ''Medievil'' could be a serious contender early next year.
[[Category:Interviews]]
[[Category:Interviews from Edge]]
[[Category:Interviews from Edge]]
[[Category:Interviews from 1996]]
[[Category:Interviews from 1996]]
[[Category:Interviews with Anil Malhotra]]
[[Category:Interviews with Anil Malhotra]]
[[Category:Interviews about Millennium Interactive]]
[[Category:Interviews about Millennium Interactive]]