Interview:Edge, August 1996: Difference between revisions

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{{Infobox interview
{{Infobox interview
|name = ''Edge'', August 1996
|image = Edge-Magazine-Issue-35.jpg
|caption = Cover of Edge magazine issue 35.
|issue = 35
|issue = 35
|pages = 22-26
|pages = 22-26
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|archiveurl = https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20035/
|archiveurl = https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20035/
}}
}}
An interview with [[Anil Malhotra]] from August 1996 published in [[Edge]] magazine issue 35.
An interview with [[Anil Malhotra]] from August 1996 published in ''[[Edge]]'' magazine issue 35.
==Transcript==
==Transcript==
Currently making headline news with its ''Cyberlife'' artificial life technology, [[Millennium Interactive]] has come a long way from the days of ''James Pond''. '''Edge''' tracks down the company breeding ''Creatures''.  
Currently making headline news with its ''Cyberlife'' artificial life technology, [[Millennium Interactive]] has come a long way from the days of ''James Pond''. '''Edge''' tracks down the company breeding ''Creatures''.  
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With the avowed intention of matching the rich, twisted art design of Tim Burton's Nightmare Before Christmas, the classic arcade gameplay of Capcom's ''Ghouls and Ghosts'', and the dramatic 3D of the ''Alone in the Dark'' series, the ''Medievil'' team could hardly be accused of lacking ambition.
With the avowed intention of matching the rich, twisted art design of Tim Burton's Nightmare Before Christmas, the classic arcade gameplay of Capcom's ''Ghouls and Ghosts'', and the dramatic 3D of the ''Alone in the Dark'' series, the ''Medievil'' team could hardly be accused of lacking ambition.


The quest of the hero, Sir Daniel Fortesque, encompasses a mixture of shoot 'em up and exploration set across 11 areas ranging from a graveyard, through an asylum, to a battleground, each offering a distinct playing environment. Sir Dan can jump, duck, and use both handheld (sword, battle axe) and projectile (lightning bolts and crossbow) weapons against the sorcerer Zarok's malevolent minions. Plus, for sheer variety, there are ''Clockwork Knight'' style minisections in which you get to control Dan's sidekick, Morten, a small worm.
The quest of the hero, [[Sir Daniel Fortesque]], encompasses a mixture of shoot 'em up and exploration set across 11 areas ranging from a [[The Graveyard|graveyard]], through an [[Inside The Asylum|asylum]], to a [[Pools of the Ancient Dead|battleground]], each offering a distinct playing environment. Sir Dan can jump, duck, and use both handheld ([[Small Sword|sword]], [[Axe|battle axe]]) and projectile ([[Lightning|lightning bolts]] and [[crossbow]]) weapons against the sorcerer [[Zarok]]'s malevolent minions. Plus, for sheer variety, there are ''Clockwork Knight'' style minisections in which you get to control Dan's sidekick, [[Morten]], a small worm.


Technically, things are shaping up nicely. All the game characters and backgrounds are true 3D objects (either texture mapped, Gouraud, or flat shaded), lit with parallel ambient and point light effects, with the realtime 3D display engine delivering an update of 30fps. If the game matches the technical expertise and the imagination and thoroughness of the design, ''Medievil'' could be a serious contender early next year.
Technically, things are shaping up nicely. All the game characters and backgrounds are true 3D objects (either texture mapped, Gouraud, or flat shaded), lit with parallel ambient and point light effects, with the realtime 3D display engine delivering an update of 30fps. If the game matches the technical expertise and the imagination and thoroughness of the design, ''Medievil'' could be a serious contender early next year.
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[[Category:Interviews with Anil Malhotra]]
[[Category:Interviews with Anil Malhotra]]
[[Category:Interviews about Millennium Interactive]]
[[Category:Interviews about Millennium Interactive]]
{{DISPLAYTITLE:''Edge'', August 1996}}