MediEvil: Resurrection: Difference between revisions

historia>ElCidolfas
m ("Differences from MediEvil" and "Gameplay". I think the first one is better organized by bullet list in order to organize better the information.)
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==Differences from ''MediEvil''==
==Differences from ''MediEvil''==
The game features many alterations to the original structure and content, such as the addition of the "[[Anubis Stone]]" sub-plot which never appeared in the original. Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original. The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels. Also, unlike the original, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
The game features many alterations to the original structure and content, such as:
 
* [[Dan's Crypt]] now features books with in-game tutorials, as well a room that showcases all weapons the player collected. There is also illustrated books with enemy data, including hints to defeat bosses.
* The addition of the "[[Anubis Stone]]" sub-plot which never appeared in the original, which replaces the [[Chalices]]' power being used summon the undead army to help Dan by the end.
* The [[Dragon Armor]] also becomes part of the main plot, rather than being a sidequest, with Dan requiring to acquire it in order to cross the river of lava by the entrance of [[The Haunted Ruins]].
* The Chalices can be collected as soon they're found, rather than requiring Dan to kill enough enemies to do so. Dan still have to fill the Chalice with his enemy souls in order to be taken to the [[Hall of Heroes]], however.
* The green target indicator that was only used for ranged weapons in the original game is now present all the time, even if Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The game now includes two-handed weapons that prevent Dan from using his shield. The [[Warhammer]] is one of these weapons.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.  
** Some levels were merged in order to make them longer, such as [[Pumpkin Gorge]] having Dan to fight [[The Pumpkin King]] by the end, rather than being a separate stage only for this fight.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
** In order to make the game even more comical, the narrator announces the name of every stage while in the loading screen, in addition with a joke of a sort, such as "Dan's Crypt. The best place if you're looking for a Dead Dan."
* The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels.  
* Unlike the original game, there is no alternate ending; Dan still goes to the [[Hall of Heroes]] regardless of whether he collects all of the chalices.
==Gameplay==
==Gameplay==
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer. However, unlike the original, the gameplay can be very glitchy, specially when using ranged weapons, and combat with the melee weapons became "clunky" and hard to manage.


==Characters==
==Characters==