Books in MediEvil: Resurrection: Difference between revisions

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    <h5 style="text-align:center;">INTO THE GRAVEYARD</h5>
    <h5 style="text-align:center;">INTO THE GRAVEYARD</h5>
    <p style="text-align:center;">Zarok apparently is still in the area so I'm up and at 'em. Al's jabbering away in my ear, but my jaw's gone missing so I can't even tell him to put a lid on it.</p>
    <p style="text-align:center;">Found a rather tasty sword and shield. I've still got the old moves, I can tell you! Have at you! Jumpin Jiminy!</p>
    <p style="text-align:center;">Got into a scrap with some zombie chappies. Tried to tell them I was no good to them, what with the old brain having rotted away with the passing of the years, but they were all over me like a cheap tunic. Had to literally fight my way across the Cemetery. So much for my hope that there might be some sort of all-in-this-together camaraderie amongst the undead community.</p>
    =====A SIGHTING OF ZAROK!=====
    [[Category:Books]]
    [[Category:Books]]

    Revision as of 21:09, 23 September 2012

    A list of all the game's books. (ongoing)

    Dan's Crypt

    Book 1 - BASIC MOVES AND CAMERA CONTROL

    ANALOG STICK:
    DIRECTIONAL MOVEMENT
    (The larger the analog stick movement from centre the faster Dan's speed.)

    File:PSB-X.png
    QUICK ATTACK /
    CONTEXT SENSITIVE ACTIONS

    File:PSB-S.png
    SLOW ATTACK

    File:PSB-T.png
    DARING DASH
    (COMBAT DASH with shield equipped)

    File:PSB-C.png
    JUMP

    L
    (whilst moving) WALK MODE
    (WALK + SHIELD with shield equipped)

    R
    RESET CAMERA
    (Tapping the R button will position the camera directly behind Dan)

    R
    RETAIN MODE
    (Holding the R button will lock Dan's facing direction and position the camera directly behind him.)

    Book 2 - ENERGY AND LIFE

    At the left of the game screen you will see a green bar. This is Dan's health meter. As Dan receives damage the meter goes down, when it is empty Dan will collapse.

    On your adventures you will find small green health vials. These items will increase Dan's health level.

    More powerful restoratives come in the shape of green health bottles. These items may be collected, and when full will re-animate Sir Dan and refill his health meter should it become empty. The more full bottles the player acquires the more chances he will have to continue his adventure without perishing.

    You can refill both Dan's health meter and any empty life bottles at health fountains, which you will encounter throughout your travels. Simply move Dan into these bubbling green jets to improve his health status; the longer he remains within the fountain, the greater the amount of health energy he will receive. All fountains have limited supplies of health energy so it is best to use them discerningly.

    Once the health meter and all of Dan's additional life bottles are empty it's 'GAME OVER'.

    When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.

    Book 3 - INVENTORY AND SHOP GARGOYLES

    The inventory

    As you progress through your adventure, you will find many useful items and weapons. Once collected, these are automatically stored into Dan's inventory.

    To open the inventory screen press the SELECT button. The inventory is divided into four sections: Melee weapons, Ranged weapons, Artifacts and Keys. Each of the sections can be accessed by pressing the up and down arrow keys Pressing the left and right arrow keys will scroll through the items contained within each section. Once an item is highlighted it may be selected for use by pressing File:PSB-X.png.

    Certain items can only be used at certain points in the game. If you attempt to use an item in the wrong place, a 'buzzer' sound will play and the item will remain un-activated.

    Shop Gargoyles

    Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.

    Book 4 - THE CHALICE AND HALL OF HEROES

    The chalice challenge

    A major part of Dan's quest is to make amends for his cowardly past, and prove himself a true hero. The legendary warriors of Gallowmere have set out a series of challenges that he must complete in order to earn their respect.

    In many of the game levels there is a golden chalice hidden away, with a total of 15 to be collected in all.

    Dan must complete two specific tasks in each of the chalice levels to meet the criteria set by the Hall of Heroes. Firstly; he must locate and collect the chalice itself. Secondly; he must kill enough enemies to fill the chalice with their souls. If both tasks are completed Dan will be spirited away to the Hall of Heroes to claim a reward once the level is finished.

    The Hall of Heroes

    In the Hall of Heroes, the bravest heroes from all history spend an eternity resting, feasting and exchanging tales of their greatest victories. Each time Dan visits the hall he will find that one of the Heroes has transformed from statue form into a living breathing warrior. Should Dan stand on the chalice emblem in front of this character he will be granted an audience. Often the heroes will present Dan with an extremely useful item.

    The Hall of heroes is spread over two levels. Only when you have paid homage to the heroes in the lower level will the gates guarding access to the upper level open up.

    Once you have collected your reward, the exit can be found at the rear of the building.

    Book 5 - Crypt 3000

    Congratulations on your purchase of the Crypt 3000. In the unlikely event of inaccurate diagnosis of death:

    1: Remove shroud (where applicable)

    2: Locate rune stone

    3: Proceed to exit located at end of hall

    4: Place rune stone in claw hand next to doorway

    5: Contact your undertaker for a 50% refund

    Book 6 - DANS PRIVATE JOURNAL

    (strictly no peeking)

    I'M DEAD...!

    The darndest thing happened: one moment I'm at the Battle of Gallowmere giving the order to charge, theb BAM! A blinding pain in the old peeper, and sink me if I don't wake up on the least comfortable bed I ever lay on. Turns out I'm dead! Bit of a blow to my plan to forge a career as a great warrior, really.

    Met the most irritating fellow. 'Al-Zalam' is his name. Think he might be foreign. He claims to be a powerful genie, but he's shown scant sign of any magical powers to date. Apparently for the last century he's been using my ocular cavity as some sort of flop-house. Anyway it turns out that the Sorcerer Zarok is back, raising the dead and possessing the living, and whatnot. He really is the most awful git.

    Looked round the old tomb. I have to say whoever sorted the funeral out really did a first class job! Wish I'd been there for the send-off.

    NOTE TO SELF: Update this journal regularly as and when stuff happens.

    INTO THE GRAVEYARD

    Zarok apparently is still in the area so I'm up and at 'em. Al's jabbering away in my ear, but my jaw's gone missing so I can't even tell him to put a lid on it.

    Found a rather tasty sword and shield. I've still got the old moves, I can tell you! Have at you! Jumpin Jiminy!

    Got into a scrap with some zombie chappies. Tried to tell them I was no good to them, what with the old brain having rotted away with the passing of the years, but they were all over me like a cheap tunic. Had to literally fight my way across the Cemetery. So much for my hope that there might be some sort of all-in-this-together camaraderie amongst the undead community.

    A SIGHTING OF ZAROK!