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=====LEVEL MAPPING=====
=====LEVEL MAPPING=====
'''What is a Level Mapper?'''
'''What is a Level Mapper?'''<br />It's quite a vague title but it means that I position all the enemies, energy pickups, money pickups etc. I also set up quite a lot of the spy cameras, chase cameras. . . various different types of cameras. I also place collision perimeters which govern where the player is allowed to walk and also keeps enemies out of places they're not supposed to go. . .


It's quite a vague title but it means that I position all the enemies, energy pickups, money pickups etc. I also set up quite a lot of the spy cameras, chase cameras. . . various different types of cameras. I also place collision perimeters which govern where the player is allowed to walk and also keeps enemies out of places they're not supposed to go. . .
'''So it kind of moulds the level together?'''<br />Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go.


'''So it kind of moulds the level together?''' 
'''Where do you put them physically?'''<br />We have a great graphic interface. I use a Silicon Graphics machine for plotting and use an internal plotting tool called "Mappy". I load the model and I have small markers to place them. For example, I have the model of a small zombie and I change the additional settings that need calibration, such as cell doors, which could present some requirements to open. . . that kind of things.


Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go.
'''Is it a reusable software tool? '''<br />Yes. It was used in ''Frogger'' and in ''Beast Wars''. It is the basic interface, but it has different types of connections for different projects. It does different things for different projects, and I think it is also used by some of the SCEE London's internal teams.


'''Where do you put them physically? '''
'''Was it difficult for you to be only a level mapper, between teams of artists and teams of programmers? '''<br />Actually I am part of both teams. I have to work a lot with the artists because I do model texturing. I must also collaborate with the programmers when placing the items they have programmed. I am a kind of bridge between the two.
 
 
We have a great graphic interface. I use a Silicon Graphics machine for plotting and use an internal plotting tool called "Mappy". I load the model and I have small markers to place them. For example, I have the model of a small zombie and I change the additional settings that need calibration, such as cell doors, which could present some requirements to open. . . that kind of things.
 
'''Is it a reusable software tool? '''
 
 
Yes. It was used in ''Frogger'' and in ''Beast Wars''. It is the basic interface, but it has different types of connections for different projects. It does different things for different projects, and I think it is also used by some of the SCEE London's internal teams.
 
'''Was it difficult for you to be only a level mapper, between teams of artists and teams of programmers? '''
 
Actually I am part of both teams. I have to work a lot with the artists because I do model texturing. I must also collaborate with the programmers when placing the items they have programmed. I am a kind of bridge between the two.


=====ARTIST OR PROGRAMMER?=====
=====ARTIST OR PROGRAMMER?=====
'''So what is your background? Artist? Programmer? Marketing? '''
'''So what is your background? Artist? Programmer? Marketing? '''<br />Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry.
Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry.


I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on James Pond 3 doing the level mapping.
I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on James Pond 3 doing the level mapping.


'''What did you start working on? '''
'''What did you start working on? '''<br />Well, at the beginning, I was working on some projects from home, and I worked internally on ''Deadline'', ''Silverload'' and ''Scroll''.
 
 
Well, at the beginning, I was working on some projects from home, and I worked internally on ''Deadline'', ''Silverload'' and ''Scroll''.
 
'''Level mapping? '''
 


For ''Scroll'', I was working on the script. It was a role playing game where the graphics were very important. I did basic programming: "the player goes here and here's what happens". I was a "development assistant", which meant I had to do many different things. On ''Deadline'' I was setting up, on ''Silverload'' I was ''helping'' one of the programmers, Gary Richards, in the basic installation of the different elements. That meant using C, but I did not know it very well. . . It was just about cutting and pasting, and installing the animations and the rooms in the game.
'''Level mapping? '''<br />For ''Scroll'', I was working on the script. It was a role playing game where the graphics were very important. I did basic programming: "the player goes here and here's what happens". I was a "development assistant", which meant I had to do many different things. On ''Deadline'' I was setting up, on ''Silverload'' I was ''helping'' one of the programmers, Gary Richards, in the basic installation of the different elements. That meant using C, but I did not know it very well. . . It was just about cutting and pasting, and installing the animations and the rooms in the game.


=====DOWN ON THE FARM=====
=====DOWN ON THE FARM=====
'''What do you do when you aren't level mapping? '''
'''What do you do when you aren't level mapping? '''<br />Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''.
 
Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''.
 
'''What's the first one you really got into?''' 
 
I first started getting into games when my brother got an Amiga. I think the game was ''Rodland'' or something like that. I really liked it. It was just funny little fairies going round.
 
'''Did you fight each other to get on the machine?''' 


We used to have a lot of 2-player games so it wasn't too bad. My brothers were younger then me so it wasn't too bad! I didn't get into games as early as a lot of other people seem to have done though.
'''What's the first one you really got into?'''<br />I first started getting into games when my brother got an Amiga. I think the game was ''Rodland'' or something like that. I really liked it. It was just funny little fairies going round.


'''So, if you stopped level mapping what would you do for a job?''' 
'''Did you fight each other to get on the machine?'''<br />We used to have a lot of 2-player games so it wasn't too bad. My brothers were younger then me so it wasn't too bad! I didn't get into games as early as a lot of other people seem to have done though.


Maybe something on the Internet, web page stuff, I like that. I like things that have got a slightly artistic bent but have also got quite a lot of technical knowledge as well, so you can combine the two. This is why games are perfect for me. Anything else has got to be something that is quite changeable so I'm not doing the same thing over and over again. When I was little I used to want to be a farmer.
'''So, if you stopped level mapping what would you do for a job?'''<br />Maybe something on the Internet, web page stuff, I like that. I like things that have got a slightly artistic bent but have also got quite a lot of technical knowledge as well, so you can combine the two. This is why games are perfect for me. Anything else has got to be something that is quite changeable so I'm not doing the same thing over and over again. When I was little I used to want to be a farmer.


'''Did you look at someone on a tractor and think 'that could be me'? '''
'''Did you look at someone on a tractor and think 'that could be me'? '''<br />No, I think it was that I used to like cows. . .


 
'''Are you a country girl? '''<br />I grew up in Chesterfield, England, which is an industrial city, but I spent my holidays on the farm, where my parents rented a little house.
No, I think it was that I used to like cows. . .
 
'''Are you a country girl? '''
 
 
I grew up in Chesterfield, England, which is an industrial city, but I spent my holidays on the farm, where my parents rented a little house.


=====MEDIEVIL=====
=====MEDIEVIL=====
'''So it's pretty good then?'''
'''So it's pretty good then?'''<br />I've done so many little bits and pieces so on the whole I'm really quite proud of the game. One of my favourite parts of the game is actually the last level coz I think we've got some really cool looking enemies and it's really fun to play and funny too. . . it's really, really funny.
I've done so many little bits and pieces so on the whole I'm really quite proud of the game. One of my favourite parts of the game is actually the last level coz I think we've got some really cool looking enemies and it's really fun to play and funny too. . . it's really, really funny.
 
'''Which bit was the worst - the one that you had to keep re-doing to get right?''' 
 
Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy.
 
'''Don't they beat you up? '''
 
Oh, they beat me up a lot. People always arrive and say "Oh, Katie, you can do this, you can do the other." My monitor is always covered with sticky notes.


'''Do you sometimes refuse to do something? '''
'''Which bit was the worst - the one that you had to keep re-doing to get right?'''<br />Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy.


Only when it's too late, I'm dead from sleep and want to go home.
'''Don't they beat you up? '''<br />Oh, they beat me up a lot. People always arrive and say "Oh, Katie, you can do this, you can do the other." My monitor is always covered with sticky notes.


'''How long does it take you to map a level in ''MediEvil''? '''
'''Do you sometimes refuse to do something? '''<br />Only when it's too late, I'm dead from sleep and want to go home.


Initially, it takes about a week to install the cameras, create the collisions and position the enemies but it gets redone so often that it is difficult to say.
'''How long does it take you to map a level in ''MediEvil''? '''<br />Initially, it takes about a week to install the cameras, create the collisions and position the enemies but it gets redone so often that it is difficult to say.


'''So are you still working on it? '''
'''So are you still working on it? '''<br />Oh yes, we fix things, we change things all the time.


'''Do you work on multiple levels simultaneously? '''<br />Yes and it's pretty hectic. For artists, it's clearer: they know when a task is finished, but for programmers and myself, it's a lot less accurate.


Oh yes, we fix things, we change things all the time.
'''But it seems to be worth it.'''<br />The comments were good. We hope critics will like it. We can never be sure of that, either they like a game, or they hate it.
 
'''Do you work on multiple levels simultaneously? '''
 
 
Yes and it's pretty hectic. For artists, it's clearer: they know when a task is finished, but for programmers and myself, it's a lot less accurate.
 
'''But it seems to be worth it.'''
 
The comments were good. We hope critics will like it. We can never be sure of that, either they like a game, or they hate it.


=====CROSS-DRESSING=====
=====CROSS-DRESSING=====
'''Somebody was telling us about Matt doing weird stuff?''' 
'''Somebody was telling us about Matt doing weird stuff?'''<br />You mean the cross dressing? He only does it for a laugh - he doesn't do it every time he goes out somewhere.
You mean the cross dressing? He only does it for a laugh - he doesn't do it every time he goes out somewhere.


'''What is it, a stockings thing?''' 
'''What is it, a stockings thing?'''<br />Well he's got striped stockings, he's got various skirts and dresses. He recently bought a long silver dress. You can imagine how he looks with his hair as he's not a petite boy is he?
 
Well he's got striped stockings, he's got various skirts and dresses. He recently bought a long silver dress. You can imagine how he looks with his hair as he's not a petite boy is he?


=====PINHEAD=====
=====PINHEAD=====
'''What's your favourite genre?'''
'''What's your favourite genre?'''<br />I like a lot of different types of games - probably some kind of action game, but I like platform-type things and puzzle games. My favourite game of late has been ''Resident Evil 2''. Really cool. I am a big horror fan.
I like a lot of different types of games - probably some kind of action game, but I like platform-type things and puzzle games. My favourite game of late has been ''Resident Evil 2''. Really cool. I am a big horror fan.
 
'''So you like horror films as well?'''
 


Oh yeah. I love horror films. ''Hellraiser'' is my all-time favourite film.
'''So you like horror films as well?'''<br />Oh yeah. I love horror films. ''Hellraiser'' is my all-time favourite film.


'''I've never seen that.'''
'''I've never seen that.'''<br />It's about a magic puzzle box. It's gory. It's had quite a lot of sequels but the first one is the best; Cenovites and Pinhead. I'd love to play a puzzle game head to head against Pinhead.


It's about a magic puzzle box. It's gory. It's had quite a lot of sequels but the first one is the best; Cenovites and Pinhead. I'd love to play a puzzle game head to head against Pinhead.
===Chat : MediEvil Team On-line Interview===
===Chat : MediEvil Team On-line Interview===
NOW FINISHED<br />On Thursday 8th October 1998, Sony Computer Entertainment's Chris Sorrell and Jason Wilson answered your questions on all things MediEvil.
NOW FINISHED<br />On Thursday 8th October 1998, Sony Computer Entertainment's Chris Sorrell and Jason Wilson answered your questions on all things MediEvil.
[[Category:Websites]]
[[Category:Websites]]
[[Category:Sources]]
[[Category:Sources]]

Revision as of 15:59, 18 August 2019

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
MediEvil EU site
[[Image:File:MediEvil EU site.png|250px]]
URL http://www.playstation-europe.com/medievil/gs_index.html
Commercial Yes
Language(s) English
Registration N/A
Owner(s) Sony Computer Entertainment
Status Defunct
Type Video game
Launched c. 1998

The MediEvil site was a website created to promote the original MediEvil game in Europe. The website featured various information about the game and its world, as well interviews with the developers themselves.

Content

The Quest Begins. . .

"In a time long ago there lived in the kingdom of Gallowmere a sorcerer named Zarok. This arrogant, pitiless man hated his fellow citizens for their simple and peaceful ways, so he raised an army of demons and set out to take the realm for his own.

"The King's champion, Sir Daniel Fortesque, led the militia into battle against this unholy horde. Songs are still sung of how he spearheaded the charge deep into the accursed multitude, how demons fells before him like wheat before the scythe, and how at last, though mortally wounded, he destroyed the sorcerer utterly.

"Fortesque went down in history that day as the Hero of Gallowmere, and a time of peace began which was to last for a hundred years.

And then the sorcerer returned... "

The Quest

MediEvil begins in Sir Dan's crypt - where he has been lying dead gathering dust and spider's webs over the years. You take a look around, pick up your (t)rusty sword and get on with it. The quest has begun.

Outside is darkness, and then out of the gloom emerge figures walking towards you like puppet dolls, only slightly more menacing. . . These are best run through sword-first as you'll soon find out what happens if you let them approach you for a friendly chat.

Rune Stones

You start, spookily enough, in the graveyard, and must explore each level, finding rune stones, treasure, energy and life bottles to help you on the way.

Gallowmere has strong magical forces flowing through it; and the ancients were able to harness this power inside rune stones. The stones could then be used to open locked gates and doorways, but only if the correct stone was placed in the lock. Collecting the right rune stones will give you access to doors elsewhere in each level. . . but there are different types of stones for different doors.

Treasure

Gallowmere is strewn with treasure (one of the perks of the Sorcerer Hunter's job). Becoming fabulously wealthy might have to be put on hold, though, whilst you buy equipment, or refresh your already hanging-by-a-thread life with the odd life potion or two.

Find a merchant gargoyle and you will be able to buy items you might be running short of. Learn to spend wisely though, there may be items you can get for free that will cost you dearly if bought from a Gargoyle.

Weapons

As Sir Dan starts his quest the only weapons available to him are his rusty old sword and some throwing daggers. You will soon discover that the size of your sword is directly proportional to how easy it is to kill your enemies, and therefore getting a bigger one is a good idea.

As you progress through the game, you will come across new weapons that can be used more effectively than the sword in certain situations. Some of these might be found on specific levels, others are offered as rewards by the champions in the Hall of Heroes when you complete a mission. Here are just a few of the many weapons Sir Dan might find:

Broadsword

Much stronger than the Short Sword that Sir Dan picks in the crypt at the beginning, the Broadsword gives you a wider arc of attack. You can enchant the sword - for a small fee - to double its power!

Club

Excellent for bludgeoners, the club can smash rocks and weak areas of walls - but beware, being made of wood it can wear down quite quickly.

Throwing Daggers

Good for attacking enemies that you might need to keep your distance from or who are too high up to attack from the ground. Sometimes, having daggers in your pockets will be absolutely essential if you're to beat your enemies. . .

Crossbow

Like the throwing daggers, these can be very useful when you need to keep as far away as you can from enemies.

Hammer

The hammer has the strength of the club meaning you can hit just about anything with it, but (unlike the club) it will not wear down into the shape of a useless twig. A special shock-wave attack can be used to damage enemies over a wider area!

Gargoyles

Gallowmere is full of gargoyles, sinister effigies with magical powers. These powers allow them to make malicious, enigmatic or sarcastic comments, or simply exploit the misfortunes of passing travelers. . . like you.

The apparent madness of the gargoyles, however, hides a certain intelligence and it is quite possible that they will provide you with useful information or that you can use them to get you out of dangerous situations. Watching over the world since the dawn of time, motionless and silent, the gargoyles are very observant creatures who seem to know a lot about Sir Dan. Unfortunately, they do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. But they don't bear grudges and can be of great help in your quest if used correctly.

Information Gargoyles

These ugly fellows are often overlooked by all but the wisest of heroes. Though they look like mere stone carvings, they sit silently, observe everything and seem to share a collective consciousness. Scary.

Fortunately, Gargoyles can't resist showing off how clever they are and will often give you handy hints and clues that can aid you in your quest. But take care - the gargoyles are a mischievous lot and look down on mere mortals like Sir Dan. Their clues will often be as cryptic as they are informative.

Merchant Gargoyles

You can tell from their miserly faces that these are miserable creatures whose only purpose is to drain brave heroes of their treasure. However, they must always offer something in return. You can use these gargoyles to enchant your Broadsword, patch up your shield or replenish the weapons you have gained from the Hall of Heroes. If you've run out of ammunition, you can also buy extra arrows, spears, daggers and other items to ensure you're fully stocked up and prepared for any enemy.

It is rumoured that merchant gargoyles will sometimes work with Gallowmere's more unscrupulous characters to trade in stolen goods!

The Truth? - The Legend of Sir Daniel Fortesque

Gallowmere used to be a peaceful place - quiet villages with rosy-cheeked people never too busy to lend you a hand. But then Zarok waved his bony fingers in the air and turned everyone into deadly zombies their sole aim being to serve the evil Z. There aren't many people who have the good fortune to come back from the dead, but such individuals, when they do return, must surely be the greatest of heroes. . .

Sir Daniel Fortesque is, shall we say, a somewhat unlikely hero; rumours abound that he never was a hero at all, and his original death on the battlefield has had some doubt poured onto it by historians. But now YOU have returned from the dead, and as Sir Dan, you must save Gallowmere from Zarok's evil clutches, returning it to the peace and tranquillity of yore.

The history books of Gallowmere tell of a hero, Sir Daniel Fortesque, who single-handedly halted an invasion by the zombie hoards of Zarok the Sorcerer. . .

. . . but then, history books are often known to lie.

For years, Daniel Fortesque had regaled the nobles of Gallowmere with wild tales of slain dragons and vanquished legions. The King was so impressed that he made Daniel a knight and appointed him head of the Royal Battalion. Of course it was only an honorary post - Gallowmere had not seen a war in many centuries - but the King liked stories, and Dan was an excellent storyteller.

But then the evil Zarok the mad magician returned from years in exile. Embittered and filled with wrath, he threatened to unleash an army of zombies that he had built using the darkest of magic. The King was in desperate need of a hero and knew exactly who he wanted.

Sir Daniel was dragged from his bed and thrust at the front of the King's army to face a monstrous enemy. The battle commenced and within seconds Sir Dan fell to the ground, struck in the eye with the very first arrow fired. His wound was fatal and the army was left to fight on without him.

Zarok's legions were defeated, but Zarok himself was never found. Embarassed by Dan's poor show, and realising his subjects needed to feel safe, King Peregrin declared that Sir Daniel Fortesque had died in mortal combat, seconds after killing the sinister wizard. A hero's tomb was erected to Dan, the history books inscribed with tales of his valour.

Zarok was soon forgotten, a lost character in history's plays. But Zarok himself never forgot, he lay in hiding, creating a bigger, stronger army of mutated monsters.

100 years later, his scheming complete, Zarok returned...

Heroes & Villains

Sir Daniel Fortesque

Warrior or Faker?
Hero or Coward?
Back from the dead, the King's Champion must vanquish his old enemy - the evil sorcerer Zarok, save the name of 'Fortesque', and his place in history.
But is his place in history deserved?

Zarok

Zarok, the evil sorcerer was thwarted in his first plan to conquer the land of Gallowmere and has spent 100 years in exile.
He plans to get 'medievil with Fortesque's bony behind'.
Favourite Spells:
'Raising the Dead',
'Robbing People of their Free Will'.

Jack of the Green

The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.

The Pumpkin Witch

The stepmother of the pumpkins. This witch promises to reward those who help her to instill discipline in her children.

The Boatman

The boatman transports the lost souls on their final journey to the Land of the Dead. He is fed up with rude zombies, but always enjoys a familiar face when someone uses his service several times.

Ravenhooves the Archer

A centaur, and last prince of his people. Famous for:

  • hunting,
  • story telling,
  • winning the derby three times.

Dirk Steadfast

One of the departed heroes, he was a fearsome wielder of a magic sword.
Philosophy: 'only women defend themselves - really men are always on the attack'.

The Forest Witch

Fond of rubies, sapphires, diamonds, amber, she will offer rewards for gems.
Keen on ants nests and likes to give abuse to cowards.

Karl Sturnguard

Gone but not forgotten, he lived his life largely behind an impregnable magic shield. Died due to sausage mismanagement.
Motto: 'the best form of attack is defence'.

Bloodmonath Skull Cleaver

Born a humble peasant to one of the nomadic tribes from the Eastlands, Bloodmonath Skull Cleaver became rich and powerful due to his success as a warrior. He died attempting a single handed attack on a garrison while armed only with the spike on top of his helmet.

The Dragon

Keeper of the dragon potion and a very heavy sleeper. He doesn't like to be woken while snoozing in his lair.

Sorcerers

Here the PlayStation Web site talks to the people who designed and built Medievil...

Katie Lea - Level Mapper

  • Education: Art Foundation & Art at Cardiff University
  • Joined Sony/Millennium: 1993
  • Favorite Drink: Black Currant Juice
  • Previous Jobs: Mapping with Vectordean
  • Favorite Task: Texturing
LEVEL MAPPING

What is a Level Mapper?
It's quite a vague title but it means that I position all the enemies, energy pickups, money pickups etc. I also set up quite a lot of the spy cameras, chase cameras. . . various different types of cameras. I also place collision perimeters which govern where the player is allowed to walk and also keeps enemies out of places they're not supposed to go. . .

So it kind of moulds the level together?
Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go.

Where do you put them physically?
We have a great graphic interface. I use a Silicon Graphics machine for plotting and use an internal plotting tool called "Mappy". I load the model and I have small markers to place them. For example, I have the model of a small zombie and I change the additional settings that need calibration, such as cell doors, which could present some requirements to open. . . that kind of things.

Is it a reusable software tool? 
Yes. It was used in Frogger and in Beast Wars. It is the basic interface, but it has different types of connections for different projects. It does different things for different projects, and I think it is also used by some of the SCEE London's internal teams.

Was it difficult for you to be only a level mapper, between teams of artists and teams of programmers? 
Actually I am part of both teams. I have to work a lot with the artists because I do model texturing. I must also collaborate with the programmers when placing the items they have programmed. I am a kind of bridge between the two.

ARTIST OR PROGRAMMER?

So what is your background? Artist? Programmer? Marketing? 
Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry.

I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on James Pond 3 doing the level mapping.

What did you start working on? 
Well, at the beginning, I was working on some projects from home, and I worked internally on DeadlineSilverload and Scroll.

Level mapping? 
For Scroll, I was working on the script. It was a role playing game where the graphics were very important. I did basic programming: "the player goes here and here's what happens". I was a "development assistant", which meant I had to do many different things. On Deadline I was setting up, on Silverload I was helping one of the programmers, Gary Richards, in the basic installation of the different elements. That meant using C, but I did not know it very well. . . It was just about cutting and pasting, and installing the animations and the rooms in the game.

DOWN ON THE FARM

What do you do when you aren't level mapping? 
Play games. At the moment I'm playing Alundra. I can't wait for the next one. Another favourite is Castlevania.

What's the first one you really got into?
I first started getting into games when my brother got an Amiga. I think the game was Rodland or something like that. I really liked it. It was just funny little fairies going round.

Did you fight each other to get on the machine?
We used to have a lot of 2-player games so it wasn't too bad. My brothers were younger then me so it wasn't too bad! I didn't get into games as early as a lot of other people seem to have done though.

So, if you stopped level mapping what would you do for a job?
Maybe something on the Internet, web page stuff, I like that. I like things that have got a slightly artistic bent but have also got quite a lot of technical knowledge as well, so you can combine the two. This is why games are perfect for me. Anything else has got to be something that is quite changeable so I'm not doing the same thing over and over again. When I was little I used to want to be a farmer.

Did you look at someone on a tractor and think 'that could be me'? 
No, I think it was that I used to like cows. . .

Are you a country girl? 
I grew up in Chesterfield, England, which is an industrial city, but I spent my holidays on the farm, where my parents rented a little house.

MEDIEVIL

So it's pretty good then?
I've done so many little bits and pieces so on the whole I'm really quite proud of the game. One of my favourite parts of the game is actually the last level coz I think we've got some really cool looking enemies and it's really fun to play and funny too. . . it's really, really funny.

Which bit was the worst - the one that you had to keep re-doing to get right?
Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy.

Don't they beat you up? 
Oh, they beat me up a lot. People always arrive and say "Oh, Katie, you can do this, you can do the other." My monitor is always covered with sticky notes.

Do you sometimes refuse to do something? 
Only when it's too late, I'm dead from sleep and want to go home.

How long does it take you to map a level in MediEvil
Initially, it takes about a week to install the cameras, create the collisions and position the enemies but it gets redone so often that it is difficult to say.

So are you still working on it? 
Oh yes, we fix things, we change things all the time.

Do you work on multiple levels simultaneously? 
Yes and it's pretty hectic. For artists, it's clearer: they know when a task is finished, but for programmers and myself, it's a lot less accurate.

But it seems to be worth it.
The comments were good. We hope critics will like it. We can never be sure of that, either they like a game, or they hate it.

CROSS-DRESSING

Somebody was telling us about Matt doing weird stuff?
You mean the cross dressing? He only does it for a laugh - he doesn't do it every time he goes out somewhere.

What is it, a stockings thing?
Well he's got striped stockings, he's got various skirts and dresses. He recently bought a long silver dress. You can imagine how he looks with his hair as he's not a petite boy is he?

PINHEAD

What's your favourite genre?
I like a lot of different types of games - probably some kind of action game, but I like platform-type things and puzzle games. My favourite game of late has been Resident Evil 2. Really cool. I am a big horror fan.

So you like horror films as well?
Oh yeah. I love horror films. Hellraiser is my all-time favourite film.

I've never seen that.
It's about a magic puzzle box. It's gory. It's had quite a lot of sequels but the first one is the best; Cenovites and Pinhead. I'd love to play a puzzle game head to head against Pinhead.

Chat : MediEvil Team On-line Interview

NOW FINISHED
On Thursday 8th October 1998, Sony Computer Entertainment's Chris Sorrell and Jason Wilson answered your questions on all things MediEvil.